#3707
vanilla
Barbarians who go into berserk mode start attacking multiple targets in an arc as if wielding Cleaver.
Barbarians who go into berserk mode start attacking multiple targets in an arc as if wielding Cleaver.
Berserking monsters must be below a certain fraction of their maximum HP in order to act berserk, rather than just being constantly berserk. The fraction (or just a threshold) is deterministically computed based on the monster ID.
A Barbarian rage mechanic (possibly an effect on Cleaver replacing its current damage bonus) where a damage bonus is assessed based on how long ago you last killed a monster. Originally a buff to Vorpal Blade where it beheads anything it hits if the last behead was N turns ago, but this is unbalanced.
Cavemen get a berserking bonus if their pet gets killed.