All ideas tagged "gnomish mines"

#4010

 · 
vanilla

Occasionally, if a Mines filler level generates where there is a sufficiently large space of empty stone, a little separate walled-off area may generate disconnected from the main map, containing a few gnomes and dwarves, and some more gems and gold, possibly in a chest. This area won’t get the stairs generated in it, and should probably contain a hole so that a randomly teleporting player won’t get stuck there (other types of escape items could get picked up by the gnomes and dwarves).

#2949

 · 
vanilla

Monster generation in the Mines automatically selects a G monster on 1/6 or 1/8 of all spawns. It’s odd that the branch’s lawful bias means that dwarves tend to appear over time, but not gnomes.

#2297

 · 
vanilla

On the level containing the stairs to the Gnomish Mines, either always or often generate one gnome in a random place.

#2146

 · 
vanilla

The Mines have a higher rate of gold and gems embedded in rock than the other branches.

#2140

 · 
vanilla

Instead of being completely lit or unlit, Mines levels can generate with large contiguous areas of lit and unlit floor.

#2136

 · 
vanilla

Upper Mines levels’ stairs are biased to generate relatively close to each other.

#102

 · 
NetHackFourk

Add shallow water to the Gnomish Mines (not GruntHack’s deep water).