All ideas tagged "gnomish mines"

Make the prize for Sokoban a guaranteed amulet of reflection, and guarantee a bag of holding to generate elsewhere. It could be in any of:

  • On Mines’ End, not replacing the luckstone but along it.
  • Somewhere below Minetown, not necessarily at Mines’ End.
  • In a vault in the Dungeons of Doom, not in the first few levels.
  • Somewhere at or above the depth of Mines’ End, which could be in any branch.

However, guaranteeing the existence of a reward item like the amulet of reflection risks funneling players into a single standard strategy.

#4968

 · 
vanilla

Every floor of the Gnomish Mines should have a small chance of generating a “mining accident”: a smallish area containing scattered rocks and boulders, at least 1 dwarf corpse with regular starting inventory, and 50% chance each of a digging tool and a potion of booze. Ideally, this will be near or against a wall rather than out in the middle of an open area.

#4010

 · 
vanilla

Occasionally, if a Mines filler level generates where there is a sufficiently large space of empty stone, a little separate walled-off area may generate disconnected from the main map, containing a few gnomes and dwarves, and some more gems and gold, possibly in a chest. This area won’t get the stairs generated in it, and should probably contain a hole so that a randomly teleporting player won’t get stuck there (other types of escape items could get picked up by the gnomes and dwarves).

#2949

 · 
vanilla

Monster generation in the Mines automatically selects a G monster on 1/6 or 1/8 of all spawns. It’s odd that the branch’s lawful bias means that dwarves tend to appear over time, but not gnomes.

#2297

 · 
vanilla

On the level containing the stairs to the Gnomish Mines, either always or often generate one gnome in a random place.

#2146

 · 
vanilla

The Mines have a higher rate of gold and gems embedded in rock than the other branches.

#2140

 · 
vanilla

Instead of being completely lit or unlit, Mines levels can generate with large contiguous areas of lit and unlit floor.

#2136

 · 
vanilla

Upper Mines levels’ stairs are biased to generate relatively close to each other.

#102

 · 
NetHackFourk

Add shallow water to the Gnomish Mines (not GruntHack’s deep water).