All ideas tagged "magicbane"

#4680

 · 
vanilla

Wizards should have be restricted in all weapons. To compensate, Magicbane should have its base type changed to a wand, and its specialty should be that it has a random wand effect when zapped, with infinite charges.

#2865

 · 
vanilla

Magicbane’s usual special effects don’t happen when a disenchanter is being hit by it.

#2111

 · 
vanilla

If Magicbane has not yet been generated when the player reaches the Wizard goal level, Newt the wizard has a higher-than-usual chance of being given it.

#684

 · 
vanilla

Magicbane should block random item cursing from a fountain.

Split curse resistance off from magic resistance. Curse resistance should be granted only as an extrinsic by a couple of artifacts, including Magicbane, and ‘‘maybe’’ some mundane item that isn’t any good otherwise (a mummy wrapping?), and behaves like Magicbane’s curse resistance does currently (“You feel a black aura surround the [item].”) Half spell damage without curse resistance no longer helps limit the number of cursed items, and a curse may still manage to bypass resistance, with current probabilities. There could also be an amulet versus curses.