All ideas tagged "mattock"

#4968

 · 
vanilla

Every floor of the Gnomish Mines should have a small chance of generating a “mining accident”: a smallish area containing scattered rocks and boulders, at least 1 dwarf corpse with regular starting inventory, and 50% chance each of a digging tool and a potion of booze. Ideally, this will be near or against a wall rather than out in the middle of an open area.

Guarantee a pick-axe or dwarvish mattock to be either generated on one of the Mines levels above Minetown, or in a shop in Minetown (though part of the motivation for this idea was guaranteeing a way to get into Orcish Town, and a pick spawning inside that town doesn’t really help much, so maybe it can spawn near the upstairs.)

#3515

 · 
racial shopkeepers patch

Dwarvish shopkeepers never ask you to leave your pick-axe outside if you are also a dwarf, because they understand the deep cultural offensiveness of asking a dwarf to set aside their pick.

#3110

 · 
vanilla

Archeologists should start the game recognizing mattocks.

#1514

 · 
vanilla

Rename mattocks to ‘cutter mattock’ and pick-axe to ‘pick’ to make them less ambiguous.

#974

 · 
vanilla

Wands of striking and digging tools deal double damage to all stony monsters like earth elementals, clay golems, stone golems, xorns, and gargoyles.