All ideas tagged "monster sounds"

#5116

 · 
vanilla

Cavemen should have enhanced hearing compared to other roles: non-silent monsters you can’t see appear on the map with a warning-style symbol showing not their severity, but the amount of volume they are making. Possibly, having too many monsters in one place would confuse this system.

#1668

 · 
vanilla

Zombies and possibly mummies have a new sound MS_GROAN instead of MS_SILENT. This would not do anything at the moment except give you “The zombie groans.” when chatted to.