All ideas tagged "new object property"

#4419

 · 
object properties patch

A “fearless” object property for weapons or equipment which makes the wielder or wearer immune to fear effects. (This is more useful in variants which implement a fear system.)

#4244

 · 
object properties patch

An object property “of rust”, applicable to weapons, which causes its target’s gear to rust and, eventually, get destroyed.

#3507

 · 
object properties patch

“Unstealable” object property, which makes an item with that property incapable of being stolen.

#3506

 · 
object properties patch

Object properties, one per spell school, which each give you a casting boost in their spell school when the item is equipped (it only generates on equippable items). Should be rare compared to other object properties, and unwishable.

#3055

 · 
FIQHack

Add levitation as an object property, so that you can have weapons and equipment that makes you levitate while it’s equipped.

#1881

 · 
object properties patch

A small fraction of wearable items are generated with a “trendy” property, which is pre-identified and not hidden from the player. Trendy items have an increased base price and add one charisma when worn.

#1578

 · 
object properties patch

Object property “curing”: allows the item to be used like a unicorn horn to cure ailments.

#1567

 · 
object properties patch

“Piercing” object property, eligible on ammunition, which makes them not stop flying or break when they hit a monster, continuing on to possibly hit more monsters behind it.

#1501

 · 
object properties patch

“Homing” object property, which generates on ammo and guarantees a hit.

#1360

 · 
FIQHack

New object property “sacrificial”. When something bad happens to you (any one bad effect, really), if you have a sacrificial object equipped, the object disintegrates and the effect is nullified.

#1258

 · 
vanilla

Armor of lifesaving. Works as expected, saves your life but disintegrates in the process; more interesting than an amulet because it leaves you more vulnerable after disintegrating. This could possibly be an (extremely rare) object property.

#645

 · 
FIQHack

New object property “identification”. Generates on containers, and type-identifies any item put into it.

New object property, burden. Makes the item heavier than it is normally. Objects with this property generate cursed 90% of the time.

#93

 · 
FIQHack

Greed as an object property for containers: the container will refuse to open 80% of the time, costing a turn. Either any gold put into the container vanishes permanently or gold weighs nothing when in the container.