#5106
Cavemen should have a mugh higher natural Strength cap, perhaps all the way up to 25.
Cavemen should have a mugh higher natural Strength cap, perhaps all the way up to 25.
New artifact The Golden Knight, a gold small shield that has the following properties:
If this doesn’t seem powerful enough, remove its strength effect and make the base item a shield of reflection instead.
When monks are weak from hunger, they don’t lose any Strength, due to being experienced with fasting.
You can use #force to pry open doors with edged weapons; however, this requires more Str and has a higher chance of breaking the weapon (perhaps dependent on the weapon’s weight.)
Wielding a one-handed weapon with nothing in the offhand will double the damage bonus from Strength (but not weapon damage or other bonuses).
Walking up stairs exercises Strength.
The quest-text associated with the Sceptre of Might suggests it confers strength. So the +n Sceptre of Might acts like a +n ring of gain strength.
Condensing all of NetHack’s poison mechanics into one unified mechanic:
Strength should not give a to-hit bonus; the encumbrance system is already there to address that.