#4423
When running or traveling using the travel command, the hero should not stop to read any engravings or gravestones they happen to pass over.
When running or traveling using the travel command, the hero should not stop to read any engravings or gravestones they happen to pass over.
You can record the location of a stash (or really whatever point you want), and then be able to travel back to it even if you’re on another level.
The travel command should select a magic portal, if one exists, before any other trap when the user is at the prompt to pick a destination and presses ^.
If you select a travel destination with the _ command that the game cannot find a path to, run pathfinding a second time, this time considering unexplored terrain as eligible. If there is an eligible path running through unexplored terrain, try to move along it; if not, do not move at all.
Getpos prompts (when you can move the cursor around for things like jumping or centering a stinking cloud) highlight the path from you to your cursor if that’s a meaningful thing for its use. Meaningful uses include jumping (highlight a straight-line path from you to the destination) or _ travel (highlight the path that you would travel along).
Highlighting could possibly be done by changing the glyph shown, but would probably be better off inverting the foreground and background colors.
The travel command automatically opens doors as you go.
If you happen to get teleported while you are _ traveling and you have teleport control, the cursor is automatically placed on where you wanted to travel to. (It doesn’t automatically teleport you there - you are still able to move the cursor around before doing the teleport.)
Possibly, add an option to toggle this behavior off, though it’s hard to imagine why someone wouldn’t want it.
When you have a slower pet leashed, slow down _ travel by resting whenever you would move far enough from the pet to pull on the leash.