#3189
Wizard mode command #wizforget, which unidentifies all carried items to the greatest extent possible.
Wizard mode command #wizforget, which unidentifies all carried items to the greatest extent possible.
Everything in wizkit.txt that the player gets in a wizard mode game is automatically identified at the game start.
In wizard mode, the #polyself command (and only that) enables you to polymorph into a non-allowed form, with a confirmation prompt and/or warning message.
Implement a wizard mode command that freezes all monsters (done by blocking their normal movement point gain), which is useful for debugging.
In wizard mode, attempting to teleport into inaccessible terrain or into or out of a teleport region should prompt the player to confirm the teleport. If they confirm, they override any restrictions; if not, it prints “Sorry…” and works like normal.