All ideas tagged "wizard mode"

#3189

 · 
vanilla

Wizard mode command #wizforget, which unidentifies all carried items to the greatest extent possible.

#3188

 · 
vanilla

Everything in wizkit.txt that the player gets in a wizard mode game is automatically identified at the game start.

#3007

 · 
vanilla

In wizard mode, the #polyself command (and only that) enables you to polymorph into a non-allowed form, with a confirmation prompt and/or warning message.

#2578

 · 
vanilla

Implement a wizard mode command that freezes all monsters (done by blocking their normal movement point gain), which is useful for debugging.

#2334

 · 
vanilla

In wizard mode, attempting to teleport into inaccessible terrain or into or out of a teleport region should prompt the player to confirm the teleport. If they confirm, they override any restrictions; if not, it prints “Sorry…” and works like normal.