#4945
·
vanilla
New monster spell that gives the player intrinsic levitation for a few dozen turns. The levitation can’t be canceled (possibly unless the player drinks a blessed potion of levitation or casts levitation at Skilled or Expert to gain control over when they land). The spell possibly would not require being cast at melee range, and could occur at a distance. The intent here is to create more tactically interesting situations where the player is prevented from getting anything on the ground.