#880
vanilla
Make most if not all rings chargeable:
- Hunger / slow digestion: merge, and the positive and negative enchantment work different ways.
- Stealth works in a radius / makes monsters have to roll higher to detect you.
- Warning increases or decreases its regular radius.
- Aggravate monster works in a radius, or affects monsters’ rolls for being aggravated.
- Invisibility / see invisible: work in a radius, possibly.
- Searching: radius or have it affect your chance of finding something
- Polymorph / teleportation: affect the frequency at which it triggers
- Conflict: radius or affect monster rolls
- Most other rings that confer binary trinsics like teleport control or free action or sustain ability are difficult to make chargeable.