#2584
Revamping melee weapons:
- Slashing (swords, axes) and blunt weapons (maces, flails) deal about the same base damage.
- Swords’ main advantage is that they have a high chance of inflicting bleeding. Blunt weapons have a very low bleed chance but armor reduces their damage a lot less.
- Bleeding steadily decreases the HP of the bleeding creature. It’s debated whether this should remove a few HP per turn (which would require increasing the HP of everything by a factor of 10 or so) or whether there should be a random chance (around 10%) of losing 1 HP on a given turn. (Possibly an algorithm that makes a monster lose 1 HP on one turn in every 10 - but the exact turn of HP loss isn’t predictable. For instance, if
hash(monster id + (turns / 10)) % 10 == turns % 10
, lose HP due to bleeding on this turn.) - Certain monsters are immune to bleeding, notably undead, golems, elementals, and others that don’t have vitals of any sort. These tend to be better killed with blunt weapons.
- Bleeding can be fixed (or at least stanched) with bandages. Cloth items can be torn up to make bandages.