#3752
A helm of darkness artifact, inspired by the one from Perseus’ myth; when worn it confers invisibility and produces darkness in a radius around the wearer.
A helm of darkness artifact, inspired by the one from Perseus’ myth; when worn it confers invisibility and produces darkness in a radius around the wearer.
Rogues gain a backstab-related bonus when they and their target are in darkness. Possibly, just make many/most attacks in darkness deal backstab damage when they ordinarily wouldn’t.
A more complex implementation would be to differentiate monsters that aren’t susceptible to darkness because they spawned in a naturally dark area from monsters that are.
New artifact “Darkenstone”, which acts like the Arkenstone except that it’s a black opal, and carrying it provides radius 2 darkness. If drow are in the game, this is often given to them as a gift.
Black lights have a radius 1 area of darkness instead of light.
Darkness elemental: darkens squares it moves through (removing the lit state, if the square was permanently lit beforehand).
More harassment effects: the chance of respawning the Wizard is a fixed 1/7 and the rest of the effects are equal probability. Multiple non-duplicate effects may happen at the same time.