All ideas tagged "deafness"

#4378

 · 
vanilla

You can wield a tooled horn to use it as an ear trumpet, temporarily alleviating deafness for as long as you keep it wielded.

#3786

 · 
vanilla

You can wear a second towel on top of an existing one. This makes you deaf as well as blind.

#3464

 · 
vanilla

When the game calls for a message to be shown based on its string id in the quest.lua data file, it also supports running a function that tests whether the hero is blind and/or deaf and returns different string messages accordingly. (E.g. a lot of quest messages describe the surroundings, which doesn’t make sense if you’re blind.)

#2940

 · 
vanilla

New artifact, the Ears of the Underworld. They enable you to hear even if you’re deaf and block all sound-based attacks.

#1524

 · 
vanilla

Deafness multiplies your spell failure rate by a constant amount, due to maybe not getting the pronunciation right because you can’t hear yourself.

#1523

 · 
vanilla

Deafness should provide total protection against cockatrices’ hissing attacks.

#1294

 · 
vanilla

Deafness protects against cockatrice hissing and therefore their stoning. (This might be too powerful; it might need to just reduce the chance of stoning rather than eliminating it altogether.)