All ideas tagged "mines' end"

#3594

 · 
vanilla

A new Mines’ End variant that contains a guaranteed scroll of earth, gold golems, and an earth elemental as a reference to some Swiss folklore involving gnomes. Possibly also add a healer statue named Paracelsus, who was one of the first to name gnomes as such.

#3474

 · 
EvilHack

Make the Gnomish Sewers Mines’ End in EvilHack less aggravating for the player who lacks teleport control: instead of having to jump into teleport traps and teleport around the level randomly until winding up in the hidden luckstone room, make one specific teleport trap always direct to that room.

#2276

 · 
vanilla

Mines’ End variant that is an actual mine, with many twisty corridors dug out of the rock, and many unmined gems in the rock. The luckstone is unmined, in one of several possible spaces, not adjacent to any corridors but not too far away from them, and certainly not as far away as in the Wine Cellar. A pickaxe will be guaranteed somewhere on this level.

#283

 · 
vanilla

If Orcish Town is generated, guarantee a “peaceful” Mines’ End where all the inhabitants, surviving shopkeepers, watchmen and the priest have fled. Chatting to the priest will make him ask you to clear the orcs out of Orcish Town, upon which chatting to him again will make him grant you a protection boon and give you a luckstone.

  • Internally, this can be done by setting a global flag if and only if Orcish Town generates, and only load the peaceful Mines’ End if that flag has been set. If you manage to get to the bottom of the Mines without yet generating Minetown, you are guaranteed not to generate the peaceful Mines’ End, and Orcish Town will not generate either.