All ideas tagged "references"

New monster, enchanted snowman, based on Frosty the Snowman.

It is never randomly generated, but is instead supposed to be assembled by the player as an ally. Assembling it requires the following:

  • A top hat, which is implemented as a helm which conveys no AC like the fedora. If being true to the source material, this would be a magical piece of armor, but it’s unclear what magical effect it would have.
  • A corncob pipe and button nose, which are new tool-class objects that are unusually heavy for their size (with a message like “This feels unnaturally heavy for such a small object” when you lift them). Arguably, the button nose should be gem-class instead of a tool. The heaviness is intended to discourage carrying around lots of these.
  • Alternatively, instead of the button nose, an ordinary carrot.
  • Presumably, some source of snow or ice, likely implemented by simply requiring ice terrain (which means a source of cold magic is required for most heroes).

The exact mechanism or commands required to assemble it are not specified.

Once assembled, it has the following properties:

  • Has extremely high attack and defense, and is moderately fast.
  • Will melt in 100 turns, or 250 turns if standing on ice.
  • It will usually be tame, influenced by your Luck, with a hard upper bound of 95%. It will otherwise be hostile.
  • If it loses the top hat for any reason, it instantly dies.
  • It should drop some of the material components used in its creation when it dies, although probably not all of them (otherwise you could make new ones using all the same items).

#4727

 · 
Convict Patch

Convicts should have a 10% chance of starting the game wearing walking shoes, as a reference to The Shawshank Redemption.

Kandra race, based on the Mistborn books: a shapeless or shapeshifting invertebrate that can eat and imitate creatures with skeletons by “wearing” their bones. Would have the following properties:

  • When you eat a bony corpse as a kandra, you are given the opportunity to turn into that monster.
  • You might otherwise have the opportunity to digest the flesh but keep the skeleton (which would be a new item using corpsenm to track which monster species it’s a skeleton of) in order to wear it later. Skeletons would have to be heavy or bulky enough so that carrying lots of them around wouldn’t be feasible, and potentially corpses should rot into skeletons instead of completely vanishing.
  • You can only achieve a perfect imitation of a monster by eating its fresh corpse. Wearing a skeleton at any other point results in a poorer imitation that would be penalized in some way: it could deal less damage, have terrible Charisma, and so on.
  • When perfectly imitating a monster, other monsters might not attack you.
  • Eating and replicating a corpse also takes time, which would be implemented as an occupation. If interrupted, your new form is imperfect. Possibly, the time needed to assume a shape from a skeleton decreases as you get more experienced and gain more levels.
  • You can exist without any bones, but this means you are a weak, slow ooze monster (perhaps kandra should be in the “b” class).
  • Hunger might not work the same way. Kandra in Mistborn do not need to eat, but for gameplay balance there should probably still be some need to keep seeking out food.
  • Might be able to store some smaller items inside your body, protecting them from theft, damage, and destruction.
  • Can pick locks with your “hands” by selecting “-“ as a lockpicking implement.
  • Sources of acid would be especially damaging.
  • These are a lot of advantages with few disadvantages; some special disadvantages might need to be created, such as certain types of elemental damage disrupting your body and forcing you to drop your skeleton.
  • The system of Blessings in Mistborn (two magical spikes which all kandra must keep within their body at all times) could be used. Somehow losing the Blessings would be an instadeath.

Maxwell’s Silver Hammer, a chaotic artifact silver war hammer which references the Beatles song. Its powers and details have not been specified.

#4364

 · 
vanilla

Artifact unaligned pair of lenses The Lens of Truth (or Lenses to avoid oddity), from Zelda, which grants see invisible when worn.

#4276

 · 
vanilla

Divine speech by Offler (the Tourist chaotic god) should contain lisping on all ‘s’ sounds.

#4248

 · 
vanilla

When a python is resurrected, it gets a special message “The python stops pining for the fjords” as a Monty Python reference.

#4184

 · 
vanilla

Everlasting gobstopper, a food item that you start sucking on when you eat it, providing a constant d2 nutrition per turn. It never gets used up, but once you spit it out (by choosing to eat something else or by using “-“ with the eat command) it is no good anymore and gets used up. If you get oversatiated by not spitting it out, you can indeed choke and die on it.

#3737

 · 
vanilla

A pet dog named Huan will one-hit kill any lycanthrope, as a reference to the dog of the same name in The Silmarillion.

#3667

 · 
vanilla

Add a “purple crayon” tool, which is used by engraving on the floor with it. If you engrave the name of a monster species, a single monster of that species is created, possibly ignoring reverse-genocide restrictions. This is a reference to the children’s book Harold and the Purple Crayon.

#3628

 · 
vanilla

Rather than generating unnamed, the three erinyes in the game always generate with the names Megaera, Alecto and Tisiphone, which are their names in Greek mythology.

#3594

 · 
vanilla

A new Mines’ End variant that contains a guaranteed scroll of earth, gold golems, and an earth elemental as a reference to some Swiss folklore involving gnomes. Possibly also add a healer statue named Paracelsus, who was one of the first to name gnomes as such.

#3576

 · 
EvilHack

The magic portal to the Ice Queen’s Realm should always be placed in a closet. Optionally, the closet could contain a cloak and the level could contain other references to The Lion, The Witch and the Wardrobe.

#3502

 · 
vanilla

Have a special hallucination message if Baalzebub gates something in: “Baalzebub has a devil put aside for you!”

#3027

 · 
SpliceHack

While you are hallucinating, any parrot corpses you come across are rendered as “ex-parrot” instead of “parrot corpse”.

#2643

 · 
vanilla

As a reference to the game Centipede, if you hit a centipede (only with a slashing weapon?) and it still has over 50% health, it has a small chance of splitting into two centipedes. Both monsters are flagged or cancelled so that they cannot split further.

Add hallucinatory artifacts (it’s not clear where these would actually appear in the game): The Lost Orb of Phanastacoria, the Bizarro Orgasmatron.

#2424

 · 
vanilla

Some YAFMs for pythons should be added, both Monty Python references and jokes about the Python language.

#2391

 · 
vanilla

Watchmen that you chat to on the Tourist quest give special dialogue themed to the Ankh-Morpork City Watch.

#2287

 · 
vanilla

Add some Hitchhiker’s Guide easter eggs on dungeon level 42.

#1910

 · 
vanilla

Improvising on a wooden flute may compel all r monsters (or just the rats) within its audible range (or the whole level) to move closer to you or follow you, a reference to the Pied Piper of Hamelin.

#1889

 · 
vanilla

Junk mail is not only addressed to the finder of the Eye of Larn, but contains references to other games too.

#1762

 · 
vanilla

Give a YAFM for telling a vault guard your name is Spartacus.

#1755

 · 
vanilla

When you kill a jabberwock while hallucinating, give the message “Oh frabjous day! Callooh! Callay!”

#1640

 · 
vanilla

Fairies, a n monster similar to pixies: very small, flying, capable of hiding under objects. However, they are lawfully aligned and (?) always generated peaceful. If you chat to a non-hostile fairy, it will heal you a moderate amount (as in the Legend of Zelda) and become cancelled (a cancelled fairy can no longer heal you).