#5149
Long worms should sometimes generate in areas of sand, carrying a “spice” comestible. If you eat spice, you are granted temporary telepathy, clairvoyance, or both.
Long worms should sometimes generate in areas of sand, carrying a “spice” comestible. If you eat spice, you are granted temporary telepathy, clairvoyance, or both.
If you chop down a tree, any dog named Idefix who saw you do it should become hostile, in reference to how Idefix in the Asterix comics is distressed whenever a tree is damaged.
Boots that act like the Hover Boots in The Legend of Zelda: Ocarina of Time. They do not actually make you levitate like boots of levitation will, but will instead delay falling for a turn or two, so you can cross holes, pits, and 1 or 2-square wide liquids like water. If you stay still on the space without support and let the timer run out, you will fall. In order to mislead the player into thinking they might be water walking boots, they may give no special message when activating.
Not specified if this should be an ordinary random piece of magical armor, or a minor artifact.
Vorpal bunny, a magenta r monster with a deadly bite: it decapitates you if your HP is at 50% or less, and bisects you otherwise. Probably a reference to the killer rabbit from Monty Python and the Holy Grail.
It should probably only generate in Gehennom, or be unique and generate in a specific area or off-branch of Gehennom, or be psuedo-unique by giving it a birth limit of 1.
New monster, enchanted snowman, based on Frosty the Snowman.
It is never randomly generated, but is instead supposed to be assembled by the player as an ally. Assembling it requires the following:
The exact mechanism or commands required to assemble it are not specified.
Once assembled, it has the following properties:
Convicts should have a 10% chance of starting the game wearing walking shoes, as a reference to The Shawshank Redemption.
Kandra race, based on the Mistborn books: a shapeless or shapeshifting invertebrate that can eat and imitate creatures with skeletons by “wearing” their bones. Would have the following properties:
Maxwell’s Silver Hammer, a chaotic artifact silver war hammer which references the Beatles song. Its powers and details have not been specified.
Artifact unaligned pair of lenses The Lens of Truth (or Lenses to avoid oddity), from Zelda, which grants see invisible when worn. Also, while wearing them, you must tell the truth, which primarily affects interacting with vault guards and could be implemented as any of the following:
Divine speech by Offler (the Tourist chaotic god) should contain lisping on all ‘s’ sounds.
When a python is resurrected, it gets a special message “The python stops pining for the fjords” as a Monty Python reference.
Everlasting gobstopper, a food item that you start sucking on when you eat it, providing a constant d2 nutrition per turn. It never gets used up, but once you spit it out (by choosing to eat something else or by using “-“ with the eat command) it is no good anymore and gets used up. If you get oversatiated by not spitting it out, you can indeed choke and die on it.
A pet dog named Huan will one-hit kill any lycanthrope, as a reference to the dog of the same name in The Silmarillion.
Add a “purple crayon” tool, which is used by engraving on the floor with it. If you engrave the name of a monster species, a single monster of that species is created, possibly ignoring reverse-genocide restrictions. This is a reference to the children’s book Harold and the Purple Crayon.
Rather than generating unnamed, the three erinyes in the game always generate with the names Megaera, Alecto and Tisiphone, which are their names in Greek mythology.
A new Mines’ End variant that contains a guaranteed scroll of earth, gold golems, and an earth elemental as a reference to some Swiss folklore involving gnomes. Possibly also add a healer statue named Paracelsus, who was one of the first to name gnomes as such.
The magic portal to the Ice Queen’s Realm should always be placed in a closet. Optionally, the closet could contain a cloak and the level could contain other references to The Lion, The Witch and the Wardrobe.
Have a special hallucination message if Baalzebub gates something in: “Baalzebub has a devil put aside for you!”
While you are hallucinating, any parrot corpses you come across are rendered as “ex-parrot” instead of “parrot corpse”.
As a reference to the game Centipede, if you hit a centipede (only with a slashing weapon?) and it still has over 50% health, it has a small chance of splitting into two centipedes. Both monsters are flagged or cancelled so that they cannot split further.
Add hallucinatory artifacts (it’s not clear where these would actually appear in the game): The Lost Orb of Phanastacoria, the Bizarro Orgasmatron.
Some YAFMs for pythons should be added, both Monty Python references and jokes about the Python language.
Watchmen that you chat to on the Tourist quest give special dialogue themed to the Ankh-Morpork City Watch.
Add some Hitchhiker’s Guide easter eggs on dungeon level 42.
Improvising on a wooden flute may compel all r monsters (or just the rats) within its audible range (or the whole level) to move closer to you or follow you, a reference to the Pied Piper of Hamelin.
Junk mail is not only addressed to the finder of the Eye of Larn, but contains references to other games too.
Give a YAFM for telling a vault guard your name is Spartacus.
When you kill a jabberwock while hallucinating, give the message “Oh frabjous day! Callooh! Callay!”
Dwarves don’t go within two spaces of a tree if they can help it. (This is an Order of the Stick reference.)
Fairies, a white n monster similar to pixies: very small, flying, capable of hiding under objects. However, they are lawfully aligned and possibly always generated peaceful. If you chat to a non-hostile fairy, it will heal you a moderate amount (as in the Legend of Zelda) and become cancelled (a cancelled fairy can no longer heal you).