All ideas tagged "closet"

#4373

 · 
vanilla

A small fraction of closets should contain a skeleton.

#4260

 · 
vanilla

Sometimes, if there is space and there is no intersection with another corridor, a closet will extend 2 more spaces back (for a total length of 3). The middle space will be a secret corridor (or sometimes plain stone), and the second space will be a regular corridor with a chest with random contents.

#3576

 · 
EvilHack

The magic portal to the Ice Queen’s Realm should always be placed in a closet. Optionally, the closet could contain a cloak and the level could contain other references to The Lion, The Witch and the Wardrobe.

#3536

 · 
vanilla

Award some experience points when the hero discovers a trap door in a “Vlad was here” closet by searching for it (not by triggering it), because this demonstrates that they are learning that such closets contain trap doors.

#2161

 · 
vanilla

Occasionally, instead of a werecreature corpse being placed in a closet behind iron bars, a live werecreature will be placed there instead.

#2156

 · 
vanilla

Sealed closets (with either a wall or iron bars) generate some additional item loot on top of their guaranteed scroll of teleportation.

#2151

 · 
vanilla

Put engravings outside or nearby inaccessible closets so that you know that something’s there.

#2144

 · 
vanilla

A very small percentage of closets have a random item generated in them, even if they aren’t sealed off.

#1312

 · 
vanilla

Random closets that have secret doors (but not no door at all) can sometimes generate a random item inside, or possibly a dungeon feature like a sink. (Generating a sink would be a bad idea unless the sink glyph is changed, since it’s otherwise identical to the corridor glyph normally used for closets).

#187

 · 
vanilla

Non-inaccessible closets have a small chance of containing a monster on level generation.