#3423
Rat corpses are treated as “treats” (highly desired food) for the purpose of feeding them to cats.
Rat corpses are treated as “treats” (highly desired food) for the purpose of feeding them to cats.
Based on Dracula’s association with rats, Vlad’s Tower should have a horde of r monsters somewhere in it, and/or increase the spawn rate for r monsters.
Storeroom: a special room that only generates in a dead end room, perhaps only if the room is under a certain total area. Contains 2-4 chests or large boxes, and rarely ice boxes. If the game had barrels, it should have some of those too. May contain a couple rats too.
Improvising on a wooden flute may compel all r monsters (or just the rats) within its audible range (or the whole level) to move closer to you or follow you, a reference to the Pied Piper of Hamelin.
Some monsters’ corpses, like rats, have a chance of conferring FoodPois when eaten, regardless of whether they are tainted.
Rat king (a randomly generated monster, not the SLASH’EM unique Rat King), based on the real-life rat king. It is a r, not much faster than a rock mole, but has several bite attacks (possibly scaling the amount by monster level). Each bite has a small chance of conferring disease. Its level corresponds to the number of entangled rats, so a slashing attack could sometimes cut off one rat, which then appears on the floor as a new rat, and makes the rat king lose a level.
Baluchitheria and other elephant-like q flee from small rodents like sewer rats.