All ideas tagged "cats"

#4071

 · 
vanilla

On Friday the 13th, kittens, housecats, and large cats are referred to as “black kitten/housecat/large cat”.

#3511

 · 
vanilla

In variants with shallow water, pet cats will avoid it similar to how they avoid squares containing cursed items.

#3423

 · 
vanilla

Rat corpses are treated as “treats” (highly desired food) for the purpose of feeding them to cats.

#3404

 · 
vanilla

Pet cats lose 2 tameness when the player wakes them up. However, opening a tin wakes all nearby felines, and this will not cause cats to lose tameness when woken.

#2996

 · 
vanilla

If you displace a tame or peaceful cat onto watery terrain such as a sink or fountain (or shallow water, if implemented) it automatically attacks you, though it doesn’t actually go hostile; it’s a one-off reaction to getting wet.

Add a TDTTOE message about swinging your dead cat if you start hitting things with a wielded cat corpse. Also have a separate message “There isn’t enough room to swing your dead cat” if there are 4 or more walls adjacent to you.

#1296

 · 
vanilla

Dogs are buffed to be better fighting than cats as a starting pet, but lose their ability to curse detect.