All ideas with vivit as a contributor

#3769

 · 
vanilla

If cast at Skilled or above, the spell of force bolt knocks back the first monster it hits (probably only 1 square like a monk’s staggering blow, or perhaps an Expert cast could provide additional knockback).

Wands of striking would not change since the Basic effects of the spell do not change.

Note that only two roles can cast force bolt at these levels: Knights (at Skilled) and Wizards (at Expert).

#3768

 · 
vanilla

Canceling magical armor not only sets it to +0 but turns it into a nonmagical counterpart, which consists of new items such as “faded cloak”, “faded boots” etc. This would probably also rename “faded pall” to avoid confusion.

#3767

 · 
vanilla

When a wand of cancellation is placed into a bag of holding, rather than blowing it up, it instead uses up (all of?) the wand’s charges and turns the bag into a sack.

For consistency, bags of holding should probably turn into sacks when zapped with cancellation as well.

This forces potentially interesting choices on cursed bags of holding in bones files, since now cancellation cannot safely be used to loot all the contents and get the bag too.

#1536

 · 
vanilla

Elven characters can read the runes on runed objects (which presumably don’t say much of interest, except possibly a runed wand will say what it is).

#1535

 · 
vanilla

Pets eat corpses incrementally, not all at once, and you can interrupt their eating by moving them off the corpse (e.g. swapping places). The corpse becomes progressively partly eaten as they eat it. Interrupting their eating deducts tameness points from them equal to how many they would have gained if they had been allowed to finish eating normally.

#1327

 · 
vanilla

Remove fainting and direct starvation as a game mechanic.

  • In its place, just permanently and repeatedly decrement the hero’s Strength or Constitution while they are in the Starving range (when nutrition ≤ 0) until the hero dies from stat loss.
  • The reduction happens when you hit -N nutrition, and it gets reset to 0 when this happens.
  • Permanent reduction is done by reducing the current ‘‘and highest-reached’’ values of the stat by 1, so restore ability won’t restore its full previous value.
  • Since Fainting was pretty lethal already, the interval between losing points should be pretty short.
  • When you eat something, before adding the nutrition from the food, your nutrition resets to 0.
  • Sustain ability prevents stat loss but makes you faint instead.

#1299

 · 
vanilla

Samurai can wield katanas, wakizashis, and sabers in zero turns.

#1297

 · 
vanilla

You can stomp your foot by kicking at the ground. This causes noise around you, waking monsters, depending on how much weight you’re carrying. Cannot be done over a certain encumbrance.

#1296

 · 
vanilla

Dogs are buffed to be better fighting than cats as a starting pet, but lose their ability to curse detect.

#1295

 · 
vanilla

When applying a mirror at yourself, give different messages depending on your race, gender, and charisma.

Thrown potions of sickness create a stinking cloud centered on the spot they break. If the potion were diluted, the cloud is either smaller or disperses faster.

Archeologists (maybe gnomes too) start the game with all valuable and worthless gems (but not gray stones) identified. If this is too powerful, perhaps they only begin the game with all worthless glass identified.