All ideas tagged "starting knowledge"

#4085

 · 
vanilla

Tourists start the game with a fake Amulet of Yendor, or else have it pre-identified.

#3974

 · 
vanilla

New role, the Artificer:

  • Artificers can innately see charges on things and use wands at a higher skill level than everyone else.
  • Starts with an inventory of consumables comparable to vanilla wizards’, a scroll of charging, offensive wands, a magic marker, and random tools.
  • Starts with all armors (magic and nonmagic) identified and all tools identified.
  • Restricted in nearly all weapon skills like a monk, or can only reach Basic in a few ones like knife.
  • Quest involves lots of golems.
  • Quest artifact grants double damage with tools and gives blessed charging when invoked.
  • Gnome is a playable race.
  • Has a special tool, an artificer’s knife, which they can use for ring crafting. This works by removing the gem from the ring and replacing it with another gem. Not specified how this works for non-gem rings or rings containing things like black onyx or pearl which aren’t obtainable gems; possibly these are just uncraftable. Crafting a ring like this may destroy it depending on the beatitude of the knife, 75%/90%/99% for B/U/C for non-Artificers, 20%/50%/80% for Artificers.

Also see dtsund’s proposed Tinker role.

#3799

 · 
vanilla

The potion of water should always be identified from the start of the game, since “cursed/blessed clear potion” is annoying to read when it’s obvious what the potion is.

#2597

 · 
vanilla

Add a potion of resistance, which provides a cocktail of basic resistances (things like fire, cold, shock, sleep, and poison) for a limited time. In order to make this more useful and not just yet another candidate for stashing away, possibly all roles start with it identified.

#2525

 · 
vanilla

Archeologists begin the game able to recognize all eggs.

#2482

 · 
vanilla

Wizards start the game knowing the appearances of several random scrolls, rings, potions, and wands, but don’t actually have them in starting inventory.

#1545

 · 
SpliceHack

Cartomancers start with the create monster card identified and they have a whole bunch of them containing various early to mid game monsters in starting inventory.

Archeologists (maybe gnomes too) start the game with all valuable and worthless gems (but not gray stones) identified. If this is too powerful, perhaps they only begin the game with all worthless glass identified.

#362

 · 
vanilla

Rangers start the game with all types of bows and arrows identified.