#4085
Tourists start the game with a fake Amulet of Yendor, or else have it pre-identified.
Tourists start the game with a fake Amulet of Yendor, or else have it pre-identified.
New role, the Artificer:
Also see dtsund’s proposed Tinker role.
The potion of water should always be identified from the start of the game, since “cursed/blessed clear potion” is annoying to read when it’s obvious what the potion is.
Add a potion of resistance, which provides a cocktail of basic resistances (things like fire, cold, shock, sleep, and poison) for a limited time. In order to make this more useful and not just yet another candidate for stashing away, possibly all roles start with it identified.
Archeologists begin the game able to recognize all eggs.
Wizards start the game knowing the appearances of several random scrolls, rings, potions, and wands, but don’t actually have them in starting inventory.
Cartomancers start with the create monster card identified and they have a whole bunch of them containing various early to mid game monsters in starting inventory.
Archeologists (maybe gnomes too) start the game with all valuable and worthless gems (but not gray stones) identified. If this is too powerful, perhaps they only begin the game with all worthless glass identified.
Rangers start the game with all types of bows and arrows identified.