#4389
Rangers break wands on their knee rather than raising it high over their head, because that’s what they’re used to doing with firewood.
Rangers break wands on their knee rather than raising it high over their head, because that’s what they’re used to doing with firewood.
If you are a Ranger, your pets will specifically seek out missiles you have thrown which are lying on the floor, pick them up (perhaps even collecting multiple ones at a time) and bring them back to your side.
Rangers get an alignment penalty for destroying (cutting down, burning, etc) trees.
Rangers have a special bonus towards searching for pits.
Allow human Rangers to play as lawful. (Note: this will involve changing the Quest text a bit so that it doesn’t refer to lawful as the enemy.)
Rangers have a role bonus which decreases the overall probability a projectile will break.
A peaceful large dog named Sirius is found in the Ranger quest home level near Orion. Ranger starting dogs don’t have to be named Sirius anymore.
Rangers have a significantly better chance than other roles at untrapping beartraps (perhaps even just 100%).
Beartraps are much lighter so as to make them feasible to carry around, and Rangers start out with two or three of them.
Rangers get an alignment bonus for disarming naturally-generated bear traps, or possibly for catching a hostile monster in a player-set bear trap.
As part of artifact weapon rebalance, there should be at least one Ranger-friendly non-bladed weapon that’s available through sacrifice (and therefore available pre-Quest.) Doesn’t necessarily have to be a bow.
Allow Rangers to advance bow skill to Master.
Caltrops: a nonmagic stackable tool that when applied creates a “caltrop trap” on your space, which damages / immobilizes / slows the first monster to enter it. Rangers and rogues excel at using them and possibly get some bonuses from them. Not difficult to untrap, though it would be nice if some caltrops could gradually be lost in the process. Maybe spreading caltrops consumes five or so of them, and you won’t always get five back during an untrap.
Rangers can chat to certain animalistic monsters to calm them and make them peaceful (but not tame). Possibly generalize this into a skill that can be achieved by Cavemen, Monks and Tourists too.
Change the Ranger quest artifact to an infinite quiver that can produce an endless supply of arrows, rocks, or crossbow bolts, preferring to match to whatever the hero’s wielded weapon is. This benefits gnomes who want to use crossbows.
Rangers start the game with all types of bows and arrows identified.