All ideas tagged "bow"

#4015

 · 
vanilla

Make the Longbow of Diana able to change shape between the different types of launchers (bow, crossbow, sling), either by invoking it or simply by applying it. This allows Rangers to play with whatever type of ranged combat style they prefer, and allows gnomish Rangers to use a crossbow without being coerced into switching to bow later.

#3940

 · 
vanilla

Cursed arrows fired from a blessed bow or vice versa do not misfire.

#3434

 · 
vanilla

Artifact bow that acts like an infinity bow in Minecraft: if you have bow-compatible ammo in your quiver, it shoots a phantom copy of that ammo (never multishotting) without using up the real ammo. When this phantom missile hits the floor, it disappears.

#3137

 · 
vanilla

When you would shatter an enemy’s weapon with a two-handed weapon, and the enemy’s weapon is a bow, replace the shattering message with one about cutting/snapping the bow string. If it’s not a bow, but it’s made out of a non-brittle material such as metal, change it to “Foo’s weapon is sundered from the force of your blow!”

#2686

 · 
vanilla

Some Yendorian Army monsters, particularly soldiers, are eligible to receive bows and crossbows as starting weapons.

Bows should be two-handed, as they require both hands to use properly. You’re already not allowed to twoweapon with them, but it shouldn’t really be possible to wear a shield and fire a bow at the same time either, except maybe a small shield. Possibly classify them as hand-and-a-half weapons, in variants that have those, or just disallow firing with a bow while wearing a shield.

#1289

 · 
vanilla

Allow Rangers to advance bow skill to Master.

#770

 · 
vanilla

Merge crossbow and bow skills so that gnomish rangers don’t get hurt by the lack of ammunition.

#511

 · 
vanilla

Bows might break, like boomerangs, when you whack things with them in melee. (Will require an AI rewrite so 500 gnomes don’t break their bows on you.)