All ideas tagged "blessed behavior"

#4134

 · 
vanilla

Apples (may) cure illness when eaten when blessed. However, their doctor-repelling power is increased to the point that Healers take damage when eating them or suffer some other negative effects, and hitting a Healer player monster with an apple scares them.

Add a way to show nearby unseen pets and possibly also peacefuls. Using a warning-like system, they render as green 1-5 (pets) and blue 1-5 (peacefuls) using the same scale as warning does.

Initial idea was to tie this to intrinsic warning or when wearing a blessed ring of warning, but this has flavor problems since warning exists to alert you to threats, which pets and peacefuls aren’t. Plus, a lot of roles get intrinsic warning anyway, and rings don’t generally change behavior based on beatitude. It might be better off coming from some other source.

#3940

 · 
vanilla

Cursed arrows fired from a blessed bow or vice versa do not misfire.

#3776

 · 
vanilla

Blessed speed boots give you additional movement points equal to their enchantment. (If their enchantment is negative, they subtract movement points, to a minimum of 1.)

#3773

 · 
vanilla

Blessed jumping boots allow you to jump in the same radius as the Basic level spell, instead of Unskilled.

#3713

 · 
vanilla

Blessed tinning kits have a chance of creating multiple tins from large, high-nutrition monsters. Specifically:

  • If the monster’s corpse is 800 or less nutrition (the amount from a food ration), it always makes 1 tin.
  • If the monster’s corpse is greater than 800 nutrition, it produces NUTR / 800 tins, plus possibly one more with a (NUTR % 800) / 800 chance. (So a monster whose corpse is 2000 nutrition would always produce 2 tins with a 50% chance of a third.)
  • It expends a charge for each tin produced like normal. If it would make more tins than there were charges, the amount of tins is capped at the number of charges.

#3675

 · 
vanilla

The blessed effect of the scroll of amnesia allows you to choose the skills (and spells?) you want to forget, which allows you to reskill more efficiently.

Possibly only do this if your Intelligence is sufficiently high.

#3625

 · 
vanilla

Blessed loadstones boost your carrying capacity by more than their weight, allowing you to carry more than if you were not carrying the stone at all. The stone would probably still curse itself upon leaving inventory, however.

#3459

 · 
vanilla

Carrying a loadstone makes all stone-type missiles (slung ammo, etc) deal double damage - increasing the payload of stones. Also, when blessed or uncursed, it doesn’t weigh as much as cursed.

#3275

 · 
vanilla

Remove the ability of non-blessed stethoscopes to tell you information about undead, so that only a blessed one will work on them. The message for trying to apply it to them is “Foo doesn’t seem to have any vital signs.”

#3222

 · 
vanilla

A blessed scroll of create monster will create monsters out of line-of-sight to make it safer for the player.

#3168

 · 
vanilla

When opening a tin with a tin opener, the beatitude of the tin opener is added to the tin similar to how markers and scrolls work (e.g. a blessed tin opener opening an uncursed tin will treat it like a blessed tin).

#2835

 · 
vanilla

Monsters pulled out of a bag of tricks are tame whether the bag is blessed or uncursed, and hostile only if it is cursed; however, all monsters created by it are temporary and disappear after several hundred turns.

Confused genocide doesn’t necessarily genocide your own species; it chooses a random genocidable species (which might be your own) and genocides that. If blessed, it picks a random monster class containing at least one genocidable monster (including @) and genocides that.

Another option is that confused genocide automatically picks a monster you have probably been thinking about, such as the nearest monster you can see (if you can’t see any other monsters, you can still see yourself!) or the last monster you saw or killed.

#2712

 · 
vanilla

Levitation from a blessed potion or an artifact allows you to use < and > to float into the air and descend at will, without the levitation timing out. This would require implementing two additional flags: one that tracks whether your levitation comes from those sources, and one that tracks whether levitation is currently suppressed due to your voluntary descending.

#2389

 · 
vanilla

The prompt for blessed genocide only accepts single-character strings; specifying a species won’t work. The prompt also says “(type a single character)”.

#2380

 · 
vanilla

Blessed object detection shows (item carried by a monster) for any object which is currently being carried by a monster, instead of just (item).

#2034

 · 
vanilla

Blessed potions of gain level give you at least 75% of the experience points required to reach the next level, instead of being totally random.

#2031

 · 
vanilla

Enchanted boomerangs can continue flying after hitting a monster, with an enchantment/7 chance. (Add 2 to the effective enchantment if the boomerang is blessed; subtract 2 for each successive monster it hits.) If the boomerang is cursed, enchantment doesn’t matter - it will always fall on the first hit.

The reason behind this is twofold: because it makes boomerangs a more attractive weapon, and for the slapstick comedy value.

#2020

 · 
vanilla

Beams and rays from wands have a slightly reduced range if the wand is cursed, and a boosted range if it is blessed.

#2019

 · 
vanilla

Attempting to pick a lock with a credit card may result in it slipping through the crack (ending up either inside the box or on the other side of the door). The chance for this is getting a 1 on a rnd(Dex*2) roll (with an uncursed card; cursed cards will always slip through and blessed ones will never slip through). If fumbling, use Dex/4 instead of Dex*2.

#1987

 · 
vanilla

The non-cursed scroll of taming always pacifies monsters that can be pacified but not tamed (shopkeepers, priests, watchmen). If blessed, the pacification is extended to all monsters that can be pacified at all (nearly everything, except a few uniques). The MR roll to tame monsters is unaffected.

#1971

 · 
vanilla

The blessed potion of gain ability still only grants one attribute point, but it allows the player to choose which.

#1954

 · 
vanilla

Blessings or cursings on spellbooks does not translate to automatic success or failure. Instead, it acts as a fairly large bonus or penalty to your effective Intelligence when reading it.

#1940

 · 
vanilla

The blessed potion of hallucination, in addition to making you hallucinate, grants enlightenment (maybe a “corrupted” enlightenment where there’s only a 50% chance of seeing things you can’t see through the ^X command)

#1925

 · 
vanilla

If blessed, the potion of polymorph gives you control over your polymorphing form when quaffed.

#1924

 · 
vanilla

The scroll of teleportation now levelports when blessed and limits your possible teleport destinations to a small radius when cursed. Confused teleport gives you a single controlled horizontal teleport.

#1919

 · 
vanilla

The “weakest” beatitude of the potion of acid (usually blessed in vanilla, but if #1918 is implemented it will be cursed) may not cure stoning.

#1918

 · 
vanilla

Swap the blessed and cursed effects of the potion of acid, which means that blessed acid is more powerful acid, while cursed acid is kind of cruddy.

#1904

 · 
vanilla

A blessed scroll of light lights up the entire level.

#1885

 · 
vanilla

A blessed scroll of destroy armor should allow the player to select which piece of armor to destroy. If they decline to choose, it selects a random piece of armor like the uncursed scroll.

#1884

 · 
vanilla

Flip the blessed and cursed effects of the scroll of create monster, with the argument that if beatitude influences an object’s effects at all, blessing should amplify them and cursing should reduce them.

However, consistency along these lines conflicts somewhat with the current behavior of objects, which is that blessing generally always gives the player a better effect and cursing gives them a worse one. The create monster scroll is in a weird place because both its blessed and cursed effects could be considered beneficial in different contexts.

#1882

 · 
vanilla

Reading a blessed scroll of fire allows you to select a spot to center the blast of fire, similar to the selection for a scroll of stinking cloud or the advanced fireball spell. The damage of this scroll is also increased somewhat from what it is now, about four times the current damage, to make it worthwhile to use.

#1876

 · 
vanilla

Applying a blessed whistle (either type) will unparalyze pets in range.

#1846

 · 
vanilla

Whetstones, imported from SLASH’EM, but with some additional effects.

  • The behavior from SLASH’EM is that whetstones can be used at a water source to remove rust and negative enchantment from edged weapons and pick-axes.
  • Cursed whetstones either weld themselves to your hand or have a chance of breaking a weapon rubbed on them.
  • Blessed whetstones can uncurse a cursed weapon rubbed on them, but at the cost of removing the whetstone’s blessing.
  • If slingshot is implemented, rubbing rocks on a whetstone will break them into slingshot.

#1519

 · 
vanilla

Candles and lamps “burn brightly” when blessed and just “start burning”/”is now on” when uncursed. Lanterns don’t change their messages. Note though that this makes it trivial to tell when a potential magic lamp is blessed.

Karma stone: a type of gray stone that, if it is blessed or cursed, can be rubbed on another item to transfer the blessing or curse to that item, making the stone uncursed in the process. Cursed karma stones in inventory eventually transfer their curse to a random item on their own; the stone might remain cursed after doing this. The loadstone in the Mimic of the Mines is replaced with one of these.

#1393

 · 
vanilla

Blessed harmful potions give resistance to that effect.

#1380

 · 
vanilla

Blessed gloves of any type allow you to handle cursed weapons without them welding to your hands.

#1040

 · 
vanilla

The blessed potion of gain energy gives temporary sleep resistance.

#862

 · 
vanilla

The scroll of create monster now summons only 1 monster (occasionally 2 or 3). The beatitude determines whether they will turn out allied with the reader (blessed), created normally with the usual probabilities of being peaceful (uncursed), or whether they will be hostile to the reader or omnicidal (cursed).

#740

 · 
object materials patch

Gold objects deal extra blessed damage and extra cursed damage (i.e. extra damage from wielding a blessed weapon versus undead will be enhanced if the weapon is gold).

#739

 · 
vanilla

Make blessed identify give no more type-identification than uncursed identify, but it will identify the beatitude and spe of all its items. Uncursed identify will identify the beatitude and spe of some, but not all, items; the rest will only be type-identified.

#473

 · 
vanilla

Applying a blessed magic whistle while confused teleports you to one of your pets.

#451

 · 
vanilla

Remove the ability of ID scrolls to give a full inventory ID, or make blessed ones give a guaranteed type-ID of everything in inventory. Confused blessed scrolls of ID give a full ID of charges, beatitude, and enchantment on all items in inventory, but NOT type-identification.

The blessed scroll of gold detection also detects gems, and possibly type-identifies any pieces of worthless glass on the level as well (more to prevent interface annoyance than anything else). Maybe rename it to “scroll of treasure detection”.

#385

 · 
vanilla

A blessed scroll of teleportation will allow you to follow monsters that recently teleported away, whether that is a levelport or a normal horizontal teleport.

The spell of identify is an unlimited replacement from the scroll that makes them rather useless, so nerf the spell so that it only type-identifies items (beatitude, enchantment, and charges will not be considered). If you want to learn these things, you must use scrolls of identify.

  • Alternatively, blessed scrolls of identify could be buffed, for example they always give a full identification of everything in inventory, or they identify several additional object classes that are not yet in your discoveries list.
  • Also, the identify spell could scale with skill, so that it identifies beatitude at Skilled and enchantment/charges at Expert.

#334

 · 
vanilla

The scroll of create monster, when blessed, says “This is a scroll of create monster.” and allows you to choose between 0 and 8 monsters to create.

#316

 · 
vanilla

The scroll of remove curse’s blessed effect is transferred to its uncursed effect. The blessed effect is now to uncurse everything in inventory, and then bless a few items. The cursed effect now randomly curses inventory as the curse items spell would do. May need to make this scroll rarer or more expensive to write in order to keep it balanced.