#4417
When you are in a polyform with a hug attack and attack a monster with it, there is a chance the monster appreciates the hug and becomes peaceful.
When you are in a polyform with a hug attack and attack a monster with it, there is a chance the monster appreciates the hug and becomes peaceful.
Convicts can sometimes pacify the Rat King by chatting to him, similar to how they can tame rats by chatting.
You can tame (or at least pacify) hostile dwarves by throwing potions of booze at them, which they catch.
Charm monster is generally considered too powerful and too low-level, and should probably be nerfed. Ideas:
Amulet of Storms, an artifact amulet of flying that additionally grants shock resistance when worn, and allows you to pacify true v monsters (i.e. not alternative forms of other monsters that happen to be turned into a vortex as a defined alternative form, such as vampires and the Wizard of Yendor, but counting shapechangers such as chameleons) when chatting to them.
New artifact Apiarist’s Veil, a cloth hat, perhaps an elven helm or fedora, that gives warning of all insects and pacifies nearby bees.
Freeing any hostile monster from a cage of iron bars has a chance of pacifying it.
Differentiate the neutral alignment by making it not really about killing. Instead, neutrals get rewarded for forcing monsters to back down, surrender, and get left alone peacefully. (Sapient monsters will beg or gesture for mercy when brought down to sufficiently low HP; non-sapient monsters will produce some other message). To keep loot fairly balanced, a monster that surrenders will drop its gear.
There should be a message from when you pacify (not tame) a monster by throwing food at it. “[monster] seems pacified by your gesture”; possibly something about you getting the monster’s order wrong if you’re hallucinating.
The non-cursed scroll of taming always pacifies monsters that can be pacified but not tamed (shopkeepers, priests, watchmen). If blessed, the pacification is extended to all monsters that can be pacified at all (nearly everything, except a few uniques). The MR roll to tame monsters is unaffected.
When something infects you with lycanthropy, the infector and all of its summoned monsters become peaceful.
Throwing a treat at most non-domestic d or f will make them devour it, and will often pacify them and occasionally tame them.
Foocubi can be pacified or tamed by throwing a ring of adornment at them.
Most d and f monsters can be pacified, but not tamed, by throwing appropriate food at them (they will eat it, so you can’t reuse the same food item).
Wishing for “world peace” pacifies all non-unique monsters on the level, possibly subject to monster resistances.
Rangers can chat to certain animalistic monsters to calm them and make them peaceful (but not tame). Possibly generalize this into a skill that can be achieved by Cavemen, Monks and Tourists too.
Tigers have a small chance of being pacified if you apply a whip on them.
Certain monsters (intelligent ones like Elvenkings that are smart enough to realize you probably will kill them) turn peaceful or generate peaceful depending on your XL.