All ideas tagged "alignment"

Make more artifacts creatable by naming, with reasonable restrictions based on your role, experience level, alignment, and preexisting enchantment of the weapon, if it is a weapon.

  • Generally you must be the same alignment as the artifact, unless the artifact is unaligned.
  • The experience level will generally be higher than players reach in the normal course of a game. This could vary anywhere from 15 to 30 depending on how high of a barrier the designer wants to put on the artifact.
  • It also might not become nameable until you have accomplished certain milestones such as completing the Quest or being crowned.
  • The enchantment matters because the enchantment gets converted into whatever additional magic powers the artifact has, and will get reduced to zero. (It can be reenchanted afterwards.)
  • If the conditions are not satisfied, you fail to create the artifact.

Example: A lawful Priest who is XL 20 can create Demonbane by naming it, provided the mace being named is +5. The enchantment turns to +0 as the magic flows into its new anti-demon powers.

#4016

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vanilla

Non-coaligned priests require more money in donations than coaligned priests do to get the same benefits.

#3557

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vanilla

To be more true to its source material, Grayswandir should deal double damage only to crossaligned targets rather than all targets (though this would not likely have a huge effect since most wielders of it are lawful and few monsters are lawful).

#3241

 · 
vanilla

Intelligent artifact weapons reduce their damage (perhaps nullifying any bonus damage given by the artifact, or dealing half damage) if you are crossaligned, have negative alignment record, or your god is angry at you.

#3178

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vanilla

Helms of opposite alignment don’t instantly change your alignment. They still autocurse, but they instead constantly drain your alignment record, until it hits some negative value (-1? -100?) which triggers your alignment to change. When this happens, your alignment record is reset to 0, and no longer drains as long as your alignment remains something other than your original one.

If you remove the helm, it works similarly, rather than immediately restoring your initial alignment: with no helm of opposite alignment on and with a non-starting alignment, your alignment record constantly drains. When it hits that same negative threshold, your alignment changes back to its starting value and alignment record is reset to 0.

#3114

 · 
vanilla

When the player does something that decreases the tameness of a pet, the amount of decrease should be doubled if the pet is intelligent and “weakly” cross-aligned (either the pet or the player is neutral and the other isn’t), and tripled if the pet is intelligent and “strongly” cross-aligned (the pet or player is lawful; the other is chaotic).

Unicorns always count as “intelligent” for these purposes (they’re not intelligent, but fundamentally understand alignment).

#2624

 · 
vanilla

Differentiate the neutral alignment by making it not really about killing. Instead, neutrals get rewarded for forcing monsters to back down, surrender, and get left alone peacefully. (Sapient monsters will beg or gesture for mercy when brought down to sufficiently low HP; non-sapient monsters will produce some other message). To keep loot fairly balanced, a monster that surrenders will drop its gear.

#2536

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vanilla

Allow human Rangers to play as lawful. (Note: this will involve changing the Quest text a bit so that it doesn’t refer to lawful as the enemy.)

#2199

 · 
vanilla

Crowning makes it impossible to change alignment ever again. You can neither permanently convert at an altar or put on a helm of opposite alignment after you have been crowned.

#2127

 · 
vanilla

Intelligent non-quest artifacts will evade your grasp if you are directly cross-aligned (lawful when it is chaotic or vice versa). That is, a lawful can never pick up Stormbringer and a chaotic can never pick up Excalibur, though neutrals can still can and will still get blasted.

#1116

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vanilla

Penalty (alignment? luck? aggravate monster?) for eating a coaligned unicorn.

You occasionally get an alignment bonus if your alignment record is negative and you are Weak, because you are doing hunger penance. (Possibly only works for lawfuls, since chaotic gods are unlikely to approve of weakness.)

Alignment record changes: chaotics get -1 penalties over time for failing to do any chaotic behavior, neutrals get +1 alignment bonuses more slowly over time by not doing anything, and lawfuls get neither of these and need to get their bonuses on their own. Alternatively, lawfuls accumulate bonuses by doing nothing (not breaking the law).

#230

 · 
vanilla

In variants or proposals where you can kill your quest leader to get the Bell of Opening, if you have permanently converted alignment already, killing your Quest leader does not give you a massive alignment penalty.

If you ascend with your alignment mismatching your align0 (meaning you changed alignment at some point), your game-end reason is recorded as “ascended in dishonor”.