All ideas tagged "aligned priest"

#4352

 · 
vanilla

Vampires will not enter a temple that has a priest in residence.

#4331

 · 
vanilla

Priests tending an altar should repair the walls and doors of their temples if they are damaged, like shopkeepers do. (In NetHack 3.7, peaceful monsters avoid digging temple walls, but the temple can still be damaged by other monsters or the player.)

#4099

 · 
vanilla

Pets should not attack coaligned priests.

#4064

 · 
vanilla

When you convert a cross-aligned temple’s altar, there is a Cha/100 chance that you also convert the priest along with it, and they become coaligned rather than angry.

#4016

 · 
vanilla

Non-coaligned priests require more money in donations than coaligned priests do to get the same benefits.

#3696

 · 
vanilla

You can buy indulgences from coaligned priests, which will remove or reduce god anger or negative alignment.

#3616

 · 
vanilla

Track not buying protection from a priest as a conduct, as a weaker version of atheist.

#3447

 · 
vanilla

Minetown shopkeepers should be gnomes, and the priest and Watch should be dwarves, either by creating new racial variants of those monsters or via a monster race implementation. It doesn’t make any sense that everything in the town is run by humans.

#3403

 · 
vanilla

Revamp the Oracle: move it lower in the dungeon, add level variants that make it look like a real temple instead of a small room inside a big room, and make the Oracle act as a real priestess, providing consultations along with regular priest services.

#3156

 · 
vanilla

Aligned priests in a coaligned temple attempt to pick up corpses lying around and sacrifice them.

#2904

 · 
vanilla

Priests attending a temple altar can magically fix their temple’s walls periodically like shopkeepers can.

#2680

 · 
Grudge Patch

If Astral denizens are able to steal the Amulet from you and try to ascend with it: Keep track of the god of the current amulet-bearer (whether you or someone else). Priests and angels aligned to that god grudge all others, and all others grudge them.

#2602

 · 
vanilla

Gods should react in some way when the corpse of one of their own priests is sacrificed. They currently don’t (unless it’s a same-race sacrifice) and this is weird.

#2392

 · 
vanilla

Donating more than 100 gold to a priest but still less than the required threshold to actually get anything causes the priest to say something gracious, rather than “Cheapskate”.

#2271

 · 
vanilla

Slightly bias priests’ and angels’ allegiances on Astral to be generated near their high altar so that the player can get a clue, but not enough so that it’s obviously distinguishable from random noise.

#2230

 · 
vanilla

The more gold you pay to a priest, the stronger his god becomes. Newly generated priests of that god could get better equipment, or altars of that god might be harder to convert. In Moloch’s case, Gehennom gets slightly harder if you pour a lot of gold into his temple. This applies with money donated to your own god as well, but the effects are naturally less visible since you won’t go around fighting your own priests or converting your own altars.

#2226

 · 
vanilla

Temple priests can sell holy water as a donation benefit.

#2213

 · 
vanilla

A YAFM when you donate exactly 1/10 of your gold to a priest: “You pay your tithe.”

#2209

 · 
vanilla

If a priest gives you two bits for an ale while hallucinating, change the message to “two bitcoins for an ale” (or just use a hallucinatory currency.)

#2206

 · 
vanilla

Replace all the priests of Moloch on the Astral Plane with (still hostile) priests of the other gods. Moloch is a disgraced, hated god, and his priests have no business there.

#2200

 · 
vanilla

Permanent alignment conversion prevents you from receiving any more protection by donating to a priest ever again.

#2165

 · 
vanilla

One Gehennom “special room” should be an active temple with a peaceful priest of Moloch.

#1833

 · 
vanilla

Corpses dropped by aligned priests or priest player monsters are always blessed.

#1805

 · 
vanilla

Aligned priests can sometimes generate with 1-2 holy water instead of 1-2 of their spellbooks. Moloch priests will get unholy water rather than holy.

#1734

 · 
vanilla

Priests object to you locking the door of their temple, and will unlock it if you try. If they cannot for some reason, they get angry.

#1650

 · 
vanilla

Wandering hostile priests of Moloch occasionally generate in Gehennom.

#1592

 · 
vanilla

Additional clerical spells for aligned priests to cast: raise undead, floor to lava, ball lightning (not a ray and thus not reflectable), summon elemental.

#1547

 · 
vanilla

Color priests differently to distinguish them from player monsters.

#1314

 · 
vanilla

After a priest gives you two bits for an ale a certain number of times, they say “wow maybe I should not enable your alcohol addiction” and stop giving you more.

#1218

 · 
vanilla

If you manage to get an aligned priest to wear a helm of opposite alignment, he becomes a priest of a different god. (Not defined what this should do to Moloch priests; maybe their heads explode?)

#1011

 · 
vanilla

It costs more money to donate to crossaligned priests for protection.

#884

 · 
vanilla

Peaceful priests and angels of your own god on Astral help you out by attacking hostiles. Possibly only if your alignment is good.

Player monsters, crossaligned priests, and hostile angels on the Astral Plane are able to steal the Amulet from you. Should they get it, they will try to make a beeline to their high altar to sacrifice it. The player is also able to steal the Amulet back, though; and wearing the Amulet acts as one turn of protection against it being stolen; an attempt to steal it will just remove it from your neck. If something else ascends, your game ends in an escape. However, all these monsters are hostile towards the Amulet-bearer, not you; so if it gets stolen from you, the pressure will let up a bit.