All ideas tagged "oracle"

#4404

 · 
vanilla

The Oracle offers a service in which she reallocates some skills of your choice, costing some amount of money. Perhaps she can only skill you up to skill levels you formerly had before forgetting them, or else she can only make you forget skills (but you get to choose which unlike with amnesia).

#4386

 · 
vanilla

The Oracle becomes angry at you if you dry up all of her fountains.

#4092

 · 
vanilla

Based on some new code in 3.7 that tracks how an artifact was generated, allow the player to ask the Oracle about the existence of an artifact. The code isn’t in place for her to tell you where it actually is, but she will be able to tell you whether it generated randomly, in bones, from a gift, etc. Possible messages for some of these:

  • Artifact came into the game via a bones file: “Another adventurer carried this to their grave, which thou hast already approached. Search around such an area.”
  • Randomly generated: “It has lain somewhere in this dungeon for a long time, awaiting the next hero. Thou hast already passed near to it.”
  • Via naming, wishing or dipping in a fountain: “I am confused. Thou thyself were present when this artifact came into existence.”
  • Via a gift: “Did not the gods bestow this on thee personally?”

#4031

 · 
vanilla

You can pay the Oracle to ask what level Fort Ludios can be reached from, if you have already visited the level containing its portal. (If not, there are technical issues with how the dungeon generates preventing her from telling you.)

#3718

 · 
vanilla

If you talk to the Oracle while still qualifying as a “beginner” score-wise, she gives you a fortune cookie for free.

#3690

 · 
vanilla

An alternative proposal rather than having a scroll of knowledge (which tells you the randomized appearance of an item type in your game) as its own item, or the same effect as something you can get with a confused identify scroll: have the Oracle sell reverse-identification as a service. This would require some cap on the amount of times to prevent you from learning every important item, perhaps 5 or 7 plus a small random factor per game.

#3403

 · 
vanilla

Revamp the Oracle: move it lower in the dungeon, add level variants that make it look like a real temple instead of a small room inside a big room, and make the Oracle act as a real priestess, providing consultations along with regular priest services.

#3346

 · 
vanilla

The Oracle can under some circumstances give you information about the stats and attacks of a shambling horror in your game.

#3260

 · 
vanilla

If you chat to the Oracle while carrying invocation artifacts (or possibly just after you’ve triggered the game flags for having acquired them at some point) she offers you a special consultation which helps show an unspoiled player the next step to take to complete the game, given what you have so far.

#3259

 · 
vanilla

Track the major consultations you receive from the Oracle; you will never get a consultation you already received in the current game unless you have received them all.

#3052

 · 
vanilla

The Oracle blasts you with magic missiles (directionless, appearing from nowhere, so you don’t need to be in a straight line from her) if you smash any of her statues in her line of sight. She could also yell something like “That was a gift from Medusa!”

#2927

 · 
vanilla

For every historic statue you demolish on the Oracle level, she jacks up her prices.

#2883

 · 
EvilHack SporkHack

Iron safe additions:

  • When you crack an iron safe with a stethoscope, it sets an internal flag that indicates that you know the combination. (Opening it with opening magic won’t do this.) You can open any safe you have already cracked once, without needing to crack it again.
  • You can manually shut an iron safe with the close command.
  • Sometimes, the Oracle will tell you the combination of the next iron safe you will try to open as a minor consultation. The next time you open a safe that you don’t know the combination of, you get a message “You enter the combination the Oracle told you: X-Y-Z”, and the safe opens in one turn.
  • If you somehow manage to pick up and read an iron safe, it says “Croesus Safe & Lock Company, Fort Ludios, Yendor”.

#2601

 · 
vanilla

You can pay the Oracle to identify a single item for you, but this can only be done about 3-5 times per game, after which she refuses to do it any more. She says something on your last identification indicating that you can’t do it any more.

#2497

 · 
vanilla

Make the Oracle consultation prompts more obvious as to what they’re getting. “Dost thou wish to hear the latest dungeon gossip?” / “Then dost thou desire a serious piece of advice?” Also, it should ask the player even if they have no money, and tell them that they don’t have enough after the prompts are shown.

#2453

 · 
vanilla

Add a joke oracularity about woodchucks.

#2277

 · 
vanilla

One of the Oracle’s fountains is guaranteed to be magical, but it’s randomly placed among the four fountains.

#1750

 · 
vanilla

The first major consultation from the Oracle is always free, and subsequent ones are always cheaper than they are now.

#1744

 · 
vanilla

On March 15th, your first minor consultation from the Oracle will always be “Beware the Ides of March.”

#1695

 · 
vanilla

You can pay the Oracle to tell you the depth at which various branches split off from the main dungeon. These are then recorded in your #overview.

Premonition system: under various conditions (crystal balls, clairvoyance, dreaming while you sleep, the Oracle) you can receive a premonition of something that will appear later in your game (this could be almost anything: a monster, object, dungeon feature, special room, etc) which then has a very high chance of generating subsequently.

#485

 · 
vanilla

The Oracle sells type-identification of any one carried item for a fee.

The Oracle has the same item as the prize in Sokoban, so you can pay her to tell you what the prize is (because she’ll have it with her). This opens up a strategic choice where players can decide whether to kill her and skip Sokoban, or not. She will need to be quite stronger than her current abilities are, with passive attacks that work even at range. Alternatively, she could carry the other Sokoban item, depending on how formidable she is.

The Oracle now prompts the user to ask a question. Her oracularities now have associated keywords (a many-to-many relationship); if you use keywords, she will select an oracularity matching as many of them as possible. If she doesn’t know what you’re asking about, she gives you a random oracle (with a slightly different message to rationalize why she’s going off topic). This could even be leveraged to ask about information that’s normally hidden from the player; for example, asking about the Sokoban reward or the location of branch stairs.

#430

 · 
vanilla

If you have all three invocation items and have not yet performed the invocation, the Oracle always gives you the message about going to the bottom of Gehennom and performing the invocation. If you are missing one or two of the items, she will give you a message focused on (one of) the missing items. If you have the Amulet, she will give you an otherwise unreceivable message about continuing upward through the Elemental Planes.

#391

 · 
vanilla

The Oracle stands on a neutral altar, but killing her sets your luck to -10.

#323

 · 
vanilla

Replace the passtune boon with something more useful, since it is only marginally useful to spoiled players. Then, let the Oracle provide the passtune as either a major consultation or as a service. The Oracle can also be used to tell you which prize is at the end of Sokoban.

#189

 · 
vanilla

Reduce the cost of a major Oracle consultation; the current price could be too high for unspoiled players to consider it worth it.