All ideas tagged "statue"

#4270

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vanilla

“Bowling alley” themed room, a fixed size (either 5 in width or height, longer in the other dimension) with six statues arranged in a triangle at one end of the room as “pins” and one or more rolling boulder traps for the “ball”.

#4025

 · 
vanilla

A statue-like object which should be fairly destroyable (should probably be breakable by force bolts and maybe even attacking it with a weapon enough times) which provides a level-wide buff to certain monsters.

  • An example of such an effect is “phylum gating” - e.g. if the statue-thing is an ant, it will grant all ants on the level a power to gate in more ants like demons do.
  • This is the only example given, but there are plenty of other buff possibilities.
  • The buff could also be within a specific area rather than level-wide.
  • Rather than a new object, this could simply be implemented as a special flag on a regular statue.

#4013

 · 
vanilla

Iron golems rust in multiple stages, like iron items, rather than all at once. Each stage cuts its maximum HP by 20 (so a rusty golem has 60 max HP, etc.) Applying a can of grease will remove the rust and restore its max HP to normal, and may prevent further water damage for a little while. The golem may also quaff a potion of oil, which has a similar effect, except it also restores current HP as well as maximum by the amount of erosion removed.

Iron golems that rust to death may rarely leave behind a statue (ideally made of iron material) which is implied to be its rusted husk.

#3800

 · 
vanilla

In variants with some form of a randomly generated garden room - whether a special room, themed room, or random vault - gnome statues generate in them.

#3719

 · 
vanilla

Randomly generated statues and figurines (and masks in variants that have them) should use a higher effective difficulty when choosing the associated monster species, because using low-level monsters is boring and typically useless to the hero.

This should probably also apply to statue traps, since they are not very threatening at the moment.

#3716

 · 
vanilla

Throwing an amulet of life saving at a statue may revive it, which uses up and identifies the amulet.

#3621

 · 
vanilla

If you die to overwhelming cold damage (on the order of 3-4 times your current HP, for instance from Asmodeus’s cold attack), you leave behind a frozen statue (made of ice?) instead of a corpse.

#3476

 · 
vanilla

A statue that falls into a pit or hole fills it up like a boulder would.

#3462

 · 
object materials patch

Statues can generate made out of wax. If the player tries to apply a digging tool to a wax statue, “You hack the statue to pieces.” and it drops several candles in addition to any contents. If the statue is hit by fire, it melts and drops any contents.

#3435

 · 
vanilla

Hitting a statue trap with cancellation removes the trap, so that it is just a regular statue.

#3245

 · 
vanilla

Troll statues, including those created by petrification, can spontaneously unpetrify and become living trolls again. Possibly, this should be restricted only to rock trolls.

Chaotic Archeologists gain alignment for taking historic statues and moving them off-level. Neutral Archeologists gain alignment from bringing historic statues into their quest home. (Lawful ones get nothing, because it’s right for them to leave the statues where they were.)

#3052

 · 
vanilla

The Oracle blasts you with magic missiles (directionless, appearing from nowhere, so you don’t need to be in a straight line from her) if you smash any of her statues in her line of sight. She could also yell something like “That was a gift from Medusa!”

#2955

 · 
vanilla

If you wish for a statue and it’s too heavy to hold, it may break as it drops to the floor. The chance of this should be dependent on Strength.

#2927

 · 
vanilla

For every historic statue you demolish on the Oracle level, she jacks up her prices.

#2776

 · 
vanilla

Level that contains a structure with a lot of gargoyle statues. Some of the statues are statue traps.

#2730

 · 
vanilla

Randomly generated puzzle mechanisms that reveal secret doors once completed. Things such as finding a mechanism hidden under a statue, or having a boulder generate in a room and needing to push it somewhere else in that room.

#2517

 · 
vanilla

Gnomes (or a potential Tinkerer role) can loot statues without destroying them.

#2307

 · 
vanilla

Line the long empty corridor in Asmodeus’ Lair with a few statues.

#2163

 · 
vanilla

New special room “lich hall”. Contains one difficulty-appropriate or somewhat-out-of-difficulty lich, generated asleep with difficulty-appropriate undead. One or two statues generate along the walls, and there are several spellbooks on the floor or in chests. Within the hall, the lich can summon more undead.

#2132

 · 
vanilla

Place a statue of every demon lord who has not yet been generated lining the walls of Moloch’s Sanctum. This way, if you really want to fight one (or all) of them, you can do so.

#2029

 · 
vanilla

Statues of a monster occasionally contain a figurine of that monster inside.

#2028

 · 
vanilla

Hitting a statue with a wand of opening (possibly the knock spell too, but it might be nice to let the wand have a fringe benefit) causes it to drop all its contents without breaking.

#1516

 · 
vanilla

Underline statues to distinguish them from white colored monsters.

#1170

 · 
vanilla

Statues generate in throne rooms, because they are the sort of thing a throne room would have.

#1090

 · 
vanilla

The rocks generated by smashing a boulder or statue should never weigh more than the boulder or statue.

#1067

 · 
vanilla

You can carve statues from boulders with a pick-axe.

#830

 · 
vanilla

Grand Master martial arts skill allows you to (attempt to) force-fight boulders and statues to shatter them with your bare hands.

#759

 · 
object materials patch

Statues can come in bronze or other types of material.

#625

 · 
vanilla

Hallucination should cause statues to be seen as monsters that don’t move and perform nonsense actions.

#595

 · 
vanilla

The Oracle centaur statues may contain sizeable piles of ranged ammunition, particularly arrows and crossbow bolts.

#561

 · 
vanilla

Add an option to re-enable displaying statues as `, rather than their monster symbol.

#506

 · 
vanilla

Statues block line of sight.