All ideas tagged "new themed room"

#4270

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vanilla

“Bowling alley” themed room, a fixed size (either 5 in width or height, longer in the other dimension) with six statues arranged in a triangle at one end of the room as “pins” and one or more rolling boulder traps for the “ball”.

Minesweeper implemented as a themed room: a certain fraction of spaces (probably 10% or less) have a land mine placed on them. Every space adjacent to a land mine bears an engraving of the number of adjacent mines; mines themselves are engraved with “X” or “BOOM”. Spaces with no mines adjacent have no engraving.

#3484

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vanilla

“Organic” anthole themed room: instead of using a rectangular room, it disrupts its edges so as to not look manmade. Then the room type is specified as anthole to stock it with ants.

#3483

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vanilla

“Dragon hoard” themed room: containing a big pile of gold scattered within a radius of 2-3 tiles around its center point, with larger stacks of gold closer to the center of the pile. The pile may also contain a few additional items: random gems, a ring or amulet, (if in an object-materials-implementing variant) a gold version of an item that is eligible to be gold. Atop the center of the pile is a dragon, or possibly a few adult dragons all of the same species, either asleep or flagged as waiting, with possibly a few dragon eggs of the same species and/or a couple baby dragons.

#3116

 · 
vanilla

Dungeons levels generate random, small Sokoban “rooms” - actually themed rooms, never on a path between the two stairs, possibly using “diagonaloban” rules which permit boulders to be rolled in any direction. There is a minor prize in each room at the end of the puzzle.

Internally, rooms like this should have their own room type, which will help with putting in anti-cheating measures:

  • You cannot teleport into a square whose room type is this room. (Teleporting out of the room should be fine.) Likewise, the room is not a valid destination for arriving on the level via levelport, falling from above, etc.
  • The walls are nondiggable and non-phaseable.
  • Air currents are in effect over pits/holes in this room type.
  • The room should have a narrow entrance with a bend in it, so that boulders can’t be pushed in from elsewhere on the level.

It’s unclear what the methods to prevent the standard forms of cheating (breaking boulders, reading scrolls of earth, carrying boulders as a giant, etc) should be. Possibly they will just carry cheating penalties like normal.