All ideas tagged "amulet of life saving"

#4147

 · 
vanilla

Each Rider has the ability to use their attack to destroy items you’re carrying that are antithetical to their purpose, which replaces their normal attack.

  • Death destroys amulets of life saving.
  • Pestilence destroys all types of healing potions.
  • Famine destroys horns of plenty and food items.

#3716

 · 
vanilla

Throwing an amulet of life saving at a statue may revive it, which uses up and identifies the amulet.

#3648

 · 
vanilla

Place gear suitable for a wide variety of pets in the Healer quest (mostly in the home level), and an amulet of life saving in Hippocrates’ chest.

#3297

 · 
vanilla

A cursed amulet of life saving, if saving you from HP-loss death, will restore a completely random amount of hit points.

#2778

 · 
vanilla

Decapitation is not protected by an amulet of life saving, since the amulet just falls off your neck. Alternatively, keep the life saving, but give a special message about the amulet crumbling to dust as it falls off your neck.

#1907

 · 
vanilla

The amulet of life saving does not restore the hundreds of hit points it can currently restore; it restores something on the order of 6d10, enough to buy time to quaff a potion of full healing, but not enough to repeatedly put on more amulets and let the massive HP store run down on its own.

#1599

 · 
vanilla

When either you or a creature is brought below 10% HP while wearing an amulet of life saving, it “begins to glimmer”. Note that something should be done to prevent this message from appearing in rapid succession if the wearer heals back up around 10%. Also, ideally, something should be done to prevent the player identifying the amulet of life saving by hurting themselves deliberately until under 10% HP.

#1445

 · 
vanilla

Cursed amulets of life saving allow you to remain in the game, at the cost of bringing you back as a skeleton.