All ideas tagged "spell of knock"

Some ways to scale some spell effects with skill. Generally, this consists of nerfing unskilled and basic casting rather than adding even more powerful high-skill effects.

  • Beam spells such as knock and wizard lock scale the range of their beam with skill, with only a few squares at Unskilled, up to 4 squares at Basic, up to 6 at Skilled.
  • Identify always identifies exactly 1 item when Unskilled.
  • Light scales its radius with skill.
  • Charm monster only pacifies 1 monster at Unskilled, and can only tame 1 monster at Basic, 3 at Skilled, no cap at Expert.

#2903

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vanilla

The spell of knock cannot be used to escape from an engulfer (the wand of opening, however, still can). Casting knock into an engulfer produces the message “You knock on the inside of [monster], but nothing seems to happen.”

#2812

 · 
vanilla

Change rogue’s special spell to knock rather than detect treasure.

In variants that have the Pirate role, this would free up the spell of detect treasure to be their special spell.

#2709

 · 
vanilla

When a door is hitten by an opening beam, it actually opens, rather than becoming unlocked. Also, any doors adjacent to it will also be opened (for the “double doors” that appear in some special levels).

#2091

 · 
vanilla

Remove the spell of knock entirely in favor of the wand already being a good enough source of opening magic.

#2090

 · 
vanilla

Nerf the spell of knock in comparison to the wand of opening: it should be a melee-range spell (or a beam with range 1), and possibly it can’t be used to open containers until you are at least Basic in matter spells.

#2069

 · 
vanilla

Zapping an opening beam at a closed, unlocked door opens it. Casting knock at Skilled or Expert lets you unlock and open all at once.

#2028

 · 
vanilla

Hitting a statue with a wand of opening (possibly the knock spell too, but it might be nice to let the wand have a fringe benefit) causes it to drop all its contents without breaking.