All ideas tagged "wishing"

#5186

 · 
vanilla

You should be able to wish for a “shattered” potion, which gives you a potion which immediately splashes all over you. This is primarily so if you inconveniently get a djinni from a potion like full healing, you can still use the wish to get the effects of full healing.

#5047

 · 
vanilla

Lava demons, which are based on water demons, but are always hostile. Instead of giving you a wish, they have a nonstandard ranged attack in which they wish for one of your items each time they see you. The wish attempts to pick the highest-value item out of your inventory.

The intended balance for the sight requirement is that you can sneak up on or blind them before they can wish for anything, but it’s not feasible to hide around a corner and wait for them to approach, because then they will get more wishes.

#5021

 · 
vanilla

When you make a wish, the item should not appear directly in your inventory, but it should instead get delivered to you some turns later by a mail daemon.

#4977

 · 
vanilla

You should be able to wish for “identified” on an object, which makes the object arrive identified. For instance, wishing for an identified magic marker would mean you already know its charges and don’t need to spend some other identification resource on them.

This is intended to accompany #4914, so that the player doesn’t always just wish for identification because they sometimes have more important things to put on the wish.

#4976

 · 
vanilla

Using too many adjectives on a wish (e.g. “fixed”, “blessed”, “greased”) should have a risk that only some of them, selected randomly, will be respected. This is intended to encourage choosing only the most important adjectives rather than wishing for everything that could possibly matter.

Not specified whether adjectives that are part of an item appearance (i.e. the “red” in “red potion”) should count.

#4965

 · 
vanilla

One potential fix for resolving a connection hangup when a player is being prompted for a wish (a surprisingly common problem): there should be a variable in program_state which is set to true when the player is prompted for a wish, and set to false when they receive the item from the wish. If the game is restored and this flag is true, the player should immediately be prompted for a wish.

#4903

 · 
EvilHack

After you kill Vecna, you can wish for whichever of the Hand and Eye of Vecna didn’t have a chance of being dropped by him.

#4345

 · 
vanilla

New “scroll of limited wish”, which grants a wish that is restricted in the following ways:

  • No artifacts.
  • No magical items (thus no scrolls, rings, wands, etc.)
  • No enchantment, must always be +0.
  • No blessing or curse.

#4336

 · 
Owned Artifacts Patch

In the owned artifacts patch, wishing for dragon scales or scale mail may instead spawn a dragon of the requested color, who is still wearing the scales.

#4319

 · 
vanilla

Throwing gold into a fountain (by standing on it and throwing it downwards) makes the gold vanish, and has a (gold/1,000,000) chance of giving you a wish.

Add two dice objects: a magic die and a plastic die. Both appear as “game die” when unidentified, are made of plastic, and weigh 2. Dice can be rolled by applying them or throwing them (upward or downward).

Magic dice are chargeable. They start out with 3-5 charges; uncursed charging adds 1 and blessed adds d3, up to a maximum of 7. The die can only be recharged twice.

Rolling either type of die produces a message “The die spins around and lands on [number].” Plastic dice and non-cursed magic dice use a d20 with even probability; cursed magic dice bias the result towards lower numbers such that the probability of each possible roll is proportional to 20 minus that roll (so there is a 19/170 chance of a 1, an 18/170 chance of a 2, etc.)

The effects are:

Roll Effect Message
1 You are hit by a death ray that ignores reflection and possibly magic resistance and possibly even life saving. “The die blasts you with a death ray!”
2 You are stunned, confused, blinded, and deafened for 200 turns, paralyzed for 15 turns, and inflicted with deadly illness. “You stagger and your vision blurs…”
3 You lose a random intrinsic as if a gremlin stole it. Usual intrinsic loss message
4 You suffer amnesia as if you had read a cursed scroll, and lose a point of Intelligence; this can kill you via brainlessness if it’s at 3. “You feel like your brain is getting sucked out…”
5 You suffer a standard curse items effect. “You feel as if you need some help.”
6 You lose one point in d3 different attributes that are not equal to 3, and abuse all other attributes. Usual attribute loss message
7 You gain one point of Luck, unless Luck is already +10. “You feel lucky!”
8 You take d20 physical damage (half damage does not help). “You feel excruciating pain all over your body!”
9-10 Nothing happens.  
11 A random item is generated on your square. Unspecified what happens if you are not on solid ground. “Suddenly, you see an object at your feet!”
12 You get the effect of a blessed potion of full healing. Usual full healing message
13 You lose one point of Luck, unless Luck is already -10. “You feel unlucky!”
14 You gain one point in d3 different attributes that are not at their maximum, and exercise the rest. Usual attribute gain message
15 You identify all your possessions.  
16 You gain an experience level. Usual level gain message
17 You get enlightenment. “You feel self-knowledgeable…”
18 You gain a random intrinsic that you don’t already have that could have come from a corpse. Usual intrinsic gain message
19 Your inventory is randomly blessed. “The die emits a light blue aura.”
20 You get a wish. “You may wish for an object.”

One possible alteration is to do away with both the instadeath and the wish, because it’s been pointed out that nearly all the negative effects are recoverable. The player has an incentive to hold off on rolling the die until they have the wherewithal to recover from most of the negative effects, and then roll it as much as possible in hopes of getting a wish, while suffering few permanent issues. Giving the die a chance to just unavoidably end the game to compensate for wishing abuse may be unsatisfying.

#4061

 · 
vanilla

The livelog for making a wish also includes the source of the wish, whether a wand, a djinni (from a lamp or a bottle), a throne, etc.

#3900

 · 
EvilHack

Consistent with the Owned Artifacts Patch, wishing for dragon armor in EvilHack should instead summon a dragon of the wished-for color that you must fight for the scales. (It will be guaranteed to drop them, unlike a regular dragon.)

#3825

 · 
vanilla

Whenever you use a shop-owned item to make a wish, the shopkeeper treats the wished-for item as theirs, in addition to the usage fee.

#3746

 · 
EvilHack

When you wish for anything made of dragonhide, there is a chance that an incensed Tiamat shows up to kill you over it. The more things you wish for that are dragonhide, the higher the odds of this happening.

#3610

 · 
vanilla

You can wish for armor with a greater than +5 enchantment and be guaranteed to receive that enchantment, but doing so causes the armor to do a possible vaporization roll immediately.

#3587

 · 
vanilla

When you wish for an object and leave certain fields (erosionproofing, enchantment, etc) unspecified, the game fills them in for you with the most useful and safe values.

#3551

 · 
vanilla

If you get crowned on an altar, it becomes a throne which will give you one guaranteed wish, and then has no effect other than to make you feel very comfortable there. Not specified what will happen if the altar is in a temple with a priest tending it.

#3544

 · 
vanilla

Djinn role: the primary gimmick of it is that you are able to access three wishes, through #invoke or some other mechanism, one each at experience levels 10, 20, and 30. You are not able to get wishes from any other source; the wish fails (perhaps a friendly djinni from a lamp will make some comment about how you don’t need more wishes or they can’t grant wishes to fellow djinni).

Wishing for a “mystery box” gives a large box containing 4 (or however many is balanced) completely random items. (Using just a regular mkobj() call; it won’t generate items which are not normally generatable because this is likely to cause bugs.)

#3438

 · 
vanilla

Wishes that don’t directly match anything get passed through a Levenshtein distance algorithm to find the nearest thing to which it matches. Then ideally the game would ask “Nothing fitting that description exists; did you mean to enter [foo]?” and answering yes will wish for that instead.

#2955

 · 
vanilla

If you wish for a statue and it’s too heavy to hold, it may break as it drops to the floor. The chance of this should be dependent on Strength.

You can wish for specific text on a wished-for T-shirt by specifying “t-shirt which says xxxxx”.

Wishing for the Amulet of Yendor doesn’t fail and give you a fake if you have ever held it in the past. In that case, a wish for it will reclaim it from wherever it was. The monster who was currently holding it may appear, too, however.

#2652

 · 
vanilla

Artifact magic lamp that gives 3 wishes instead of 1.

This might be a useful addition to NetHack Fourk’s Aladdin’s Palace level.

#2539

 · 
vanilla

Cursed or unlucky wishes for scrolls, potions, or spellbooks may give you the blank counterpart instead of what you wanted.

#2417

 · 
vanilla

When you get a wish from a water demon, it uses the cursed/unlucky wish logic because you’re making a deal with a demon.

#2386

 · 
vanilla

Remove the ability to wish for general items such as “scroll” or “ring”, since more often than not these only get used when someone typoes “scroll of identigy” - people almost always want to wish for specific items.

#1764

 · 
vanilla

Djinni released from bottles and water demons released from fountains don’t care about beatitude or depth for giving a wish; instead they will give the hero a wish if the hero is intimidating enough. “Intimidation” is based on stats like Charisma and XL, and the chance of successfully intimidating them increases as they do. Djinni from lamps are not affected by these rules.

#1611

 · 
Owned Artifacts Patch

When you wish for an artifact and it arrives with an angry person, that person gets an appearance message, or at least a single line of dialogue.

#1478

 · 
vanilla

Save the exact text of wishes made, and add it to either the dumplog or the #conduct list of wishes.

(This now exists in vanilla via livelogging of wishes and #chronicle.)

#1245

 · 
vanilla

Up the chance for a wish for a wand of wishing giving you a wand that contains one more wrestable wish, to 50% or 75%.

#1159

 · 
vanilla

If you have been crowned, you can trade your crowned status for a wish. (You still keep the huge prayer timeout though.)

#1008

 · 
vanilla

You have a lower chance of genociding monsters, wishing for items, and identifying canned food if you have never seen the monster or item in question.

#411

 · 
vanilla

Wishing for an artifact drains two charges from a wand of wishing. If it’s a wrest wish or from a source that only gives one wish like a djinni, you merely get the base item type instead.

#271

 · 
vanilla

You should be able to wish for magic items that have a “bane” versus one specific monster type. The weapon deals massive damage to that monster type but has no other advantages.

#181

 · 
vanilla

Luck should factor into the chance of successfully getting the enchantment you wished for on an object.

You should be able to invoke the Amulet of Yendor exactly once for a wish, with some unspecified major drawbacks.

Following the 3.7.0 change where touching the Amulet of Yendor for the first time grants a wish with no drawbacks, it has also been proposed that it should require invoking the Amulet instead, but only after it has been fully identified.

#116

 · 
FIQHack

You should be able to wish for object properties in FIQHack, but only on items whose base types aren’t inherently magical.