#4345
New “scroll of limited wish”, which grants a wish that is restricted in the following ways:
- No artifacts.
- No magical items (thus no scrolls, rings, wands, etc.)
- No enchantment, must always be +0.
- No blessing or curse.
New “scroll of limited wish”, which grants a wish that is restricted in the following ways:
In the owned artifacts patch, wishing for dragon scales or scale mail may instead spawn a dragon of the requested color, who is still wearing the scales.
Throwing gold into a fountain (by standing on it and throwing it downwards) makes the gold vanish, and has a (gold/1,000,000) chance of giving you a wish.
Add two dice objects: a magic die and a plastic die. Both appear as “game die” when unidentified, are made of plastic, and weigh 2. Dice can be rolled by applying them or throwing them (upward or downward).
Magic dice are chargeable. They start out with 3-5 charges; uncursed charging adds 1 and blessed adds d3, up to a maximum of 7. The die can only be recharged twice.
Rolling either type of die produces a message “The die spins around and lands on [number].” Plastic dice and non-cursed magic dice use a d20 with even probability; cursed magic dice bias the result towards lower numbers such that the probability of each possible roll is proportional to 20 minus that roll (so there is a 19/170 chance of a 1, an 18/170 chance of a 2, etc.)
The effects are:
Roll | Effect | Message |
---|---|---|
1 | You are hit by a death ray that ignores reflection and possibly magic resistance and possibly even life saving. | “The die blasts you with a death ray!” |
2 | You are stunned, confused, blinded, and deafened for 200 turns, paralyzed for 15 turns, and inflicted with deadly illness. | “You stagger and your vision blurs…” |
3 | You lose a random intrinsic as if a gremlin stole it. | Usual intrinsic loss message |
4 | You suffer amnesia as if you had read a cursed scroll, and lose a point of Intelligence; this can kill you via brainlessness if it’s at 3. | “You feel like your brain is getting sucked out…” |
5 | You suffer a standard curse items effect. | “You feel as if you need some help.” |
6 | You lose one point in d3 different attributes that are not equal to 3, and abuse all other attributes. | Usual attribute loss message |
7 | You gain one point of Luck, unless Luck is already +10. | “You feel lucky!” |
8 | You take d20 physical damage (half damage does not help). | “You feel excruciating pain all over your body!” |
9-10 | Nothing happens. | |
11 | A random item is generated on your square. Unspecified what happens if you are not on solid ground. | “Suddenly, you see an object at your feet!” |
12 | You get the effect of a blessed potion of full healing. | Usual full healing message |
13 | You lose one point of Luck, unless Luck is already -10. | “You feel unlucky!” |
14 | You gain one point in d3 different attributes that are not at their maximum, and exercise the rest. | Usual attribute gain message |
15 | You identify all your possessions. | |
16 | You gain an experience level. | Usual level gain message |
17 | You get enlightenment. | “You feel self-knowledgeable…” |
18 | You gain a random intrinsic that you don’t already have that could have come from a corpse. | Usual intrinsic gain message |
19 | Your inventory is randomly blessed. | “The die emits a light blue aura.” |
20 | You get a wish. | “You may wish for an object.” |
One possible alteration is to do away with both the instadeath and the wish, because it’s been pointed out that nearly all the negative effects are recoverable. The player has an incentive to hold off on rolling the die until they have the wherewithal to recover from most of the negative effects, and then roll it as much as possible in hopes of getting a wish, while suffering few permanent issues. Giving the die a chance to just unavoidably end the game to compensate for wishing abuse may be unsatisfying.
The livelog for making a wish also includes the source of the wish, whether a wand, a djinni (from a lamp or a bottle), a throne, etc.
Consistent with the Owned Artifacts Patch, wishing for dragon armor in EvilHack should instead summon a dragon of the wished-for color that you must fight for the scales. (It will be guaranteed to drop them, unlike a regular dragon.)
Whenever you use a shop-owned item to make a wish, the shopkeeper treats the wished-for item as theirs, in addition to the usage fee.
When you wish for anything made of dragonhide, there is a chance that an incensed Tiamat shows up to kill you over it. The more things you wish for that are dragonhide, the higher the odds of this happening.
You can wish for armor with a greater than +5 enchantment and be guaranteed to receive that enchantment, but doing so causes the armor to do a possible vaporization roll immediately.
When you wish for an object and leave certain fields (erosionproofing, enchantment, etc) unspecified, the game fills them in for you with the most useful and safe values.
If you get crowned on an altar, it becomes a throne which will give you one guaranteed wish, and then has no effect other than to make you feel very comfortable there. Not specified what will happen if the altar is in a temple with a priest tending it.
Djinn role: the primary gimmick of it is that you are able to access three wishes, through #invoke or some other mechanism, one each at experience levels 10, 20, and 30. You are not able to get wishes from any other source; the wish fails (perhaps a friendly djinni from a lamp will make some comment about how you don’t need more wishes or they can’t grant wishes to fellow djinni).
Wishing for a “mystery box” gives a large box containing 4 (or however many is balanced) completely random items. (Using just a regular mkobj() call; it won’t generate items which are not normally generatable because this is likely to cause bugs.)
Wishes that don’t directly match anything get passed through a Levenshtein distance algorithm to find the nearest thing to which it matches. Then ideally the game would ask “Nothing fitting that description exists; did you mean to enter [foo]?” and answering yes will wish for that instead.
If you wish for a statue and it’s too heavy to hold, it may break as it drops to the floor. The chance of this should be dependent on Strength.
You can wish for specific text on a wished-for T-shirt by specifying “t-shirt which says xxxxx”.
Wishing for the Amulet of Yendor doesn’t fail and give you a fake if you have ever held it in the past. In that case, a wish for it will reclaim it from wherever it was. The monster who was currently holding it may appear, too, however.
Artifact magic lamp that gives 3 wishes instead of 1.
This might be a useful addition to NetHack Fourk’s Aladdin’s Palace level.
Cursed or unlucky wishes for scrolls, potions, or spellbooks may give you the blank counterpart instead of what you wanted.
When you get a wish from a water demon, it uses the cursed/unlucky wish logic because you’re making a deal with a demon.
Remove the ability to wish for general items such as “scroll” or “ring”, since more often than not these only get used when someone typoes “scroll of identigy” - people almost always want to wish for specific items.
Djinni released from bottles and water demons released from fountains don’t care about beatitude or depth for giving a wish; instead they will give the hero a wish if the hero is intimidating enough. “Intimidation” is based on stats like Charisma and XL, and the chance of successfully intimidating them increases as they do. Djinni from lamps are not affected by these rules.
When you wish for an artifact and it arrives with an angry person, that person gets an appearance message, or at least a single line of dialogue.
Save the exact text of wishes made, and add it to either the dumplog or the #conduct list of wishes.
(This now exists in vanilla via livelogging of wishes and #chronicle.)
Up the chance for a wish for a wand of wishing giving you a wand that contains one more wrestable wish, to 50% or 75%.
If you have been crowned, you can trade your crowned status for a wish. (You still keep the huge prayer timeout though.)
You have a lower chance of genociding monsters, wishing for items, and identifying canned food if you have never seen the monster or item in question.
Wishing for an artifact drains two charges from a wand of wishing. If it’s a wrest wish or from a source that only gives one wish like a djinni, you merely get the base item type instead.
You can wish for magic items that have a “bane” versus one specific monster type. The weapon deals massive damage to that monster type but has no other advantages.
Luck factors into the chance of successfully getting the enchantment you wished for on an object.
You can invoke the Amulet of Yendor exactly once for a wish, with some unspecified major drawbacks.
You can wish for object properties in FIQHack, but only on items that aren’t inherently magical.