All ideas tagged "dumplog"

#4841

 · 
vanilla

In the end-of-game disclosure and/or the dumplog, if you touched any artifacts during the game, you may choose to see a list of all artifacts that generated in the game and whether or not you obtained them, and all artifacts that existed in the game which you never touched.

#4756

 · 
vanilla

In variants that implement shambling horrors: The attacks and special properties of shambling horrors in a game should be printed to that game’s dumplog (but not shown in the in-game disclosure).

#4585

 · 
vanilla

The game should track how many monsters you sacrificed and disclose it when the game ends. The intention here is to have an indicator for games that used heavy altar farming.

#3681

 · 
vanilla

Track the total number of potions, scrolls, wands etc generated over the game’s lifespan and report that number at the end of the game and/or in the dumplog. Or to go even more in depth, track the number of each individual object type generated.

#2662

 · 
vanilla

You should be informed during the end-of-game summary when and how any wands of wishing that you never touched (as defined by whether they have an invlet set) were destroyed.

#2406

 · 
vanilla

Show basic summaries of any pets with you when your game ends. Things such as their inventory, age, basic stats, whether they were a starting pet, etc. This is primarily so that it carries over into the dumplog.

#1478

 · 
vanilla

Save the exact text of wishes made, and add it to either the dumplog or the #conduct list of wishes.

(This now exists in vanilla via livelogging of wishes and #chronicle.)

#1187

 · 
vanilla

The game records the number of times the mysterious force triggers in either the dumplog or the xlogfile, so that it can be observed and analyzed later.

#1115

 · 
vanilla

Track, and report at the end of the game in the dumplog or xlogfile, how many times the player prayed and sacrificed.