All ideas tagged "mysterious force"

#4535

 · 
vanilla

Allow some Gehennom filler levels to be non-persistent in a limited manner. They will generate new maps and terrain upon being re-entered, but will retain all the monsters and objects they had, which will be placed in random spots. Since this compensates for the mysterious force by delaying the ascension run and offering more time for harassment and monster spawns, remove the mysterious force as well.

Revamp Gehennom by making its main branch substantially shorter, a “hub” branch containing stairs or portals to a bunch of sub-branches containing demon lords’ lairs. Most of the lairs are optional, but at least some of them are required in order to enter the Sanctum. Each demon lord that you don’t kill, however, incurs a unique, harsh effect or debuff on you once you have the Amulet. Suggested ones include:

  • The mysterious force, as it exists in vanilla.
  • When you try to ascend the stairs, they vanish and several illusory copies of stairs appear across the level, along with one real one which you have to find.
  • Walls extrude from existing walls around the hero in random directions, never entirely closing off, via a cellular automaton that looks for walls with a 3x2 area of walkable spaces in front of them, with the space directly in front a regular floor space - the effect of this given enough iterations turns the terrain around you into a maze.
  • Generic damage over time, not severe but enough to provide a headwind. Or partial or total disabling of natural regeneration.
  • Asmodeus: Some damaging cold effect that happens periodically, or your cold resistance is nullified and replaced with a vulnerability to cold effects, or a slowing effect (flavored as due to cold).
  • Baalzebub: Something to do with insects, either periodic summon insects from nowhere or stronger/more frequent insects. Or buffed insects that routinely spawn around you.
  • Juiblex: You may randomly become ill, or have your regeneration dampened or something
  • Geryon: Hordes of buffed q generate and rampage periodically.

#2849

 · 
vanilla

Print “You feel aggravated at the invisible mysterious force.” occasionally when you get hit by the mysterious force.

#1373

 · 
vanilla

The mysterious force triggers every certain amount of turns; this sends you either back to the downstairs of your current level or the upstairs of the level below. Changing levels resets the timer.

#1187

 · 
vanilla

The game records the number of times the mysterious force triggers in either the dumplog or the xlogfile, so that it can be observed and analyzed later.