All ideas tagged "wand of wishing"

#4347

 · 
vanilla

Wands of wishing always start at 0:1, but now uses the standard recharge and explosion odds of normal wands: it can be recharged multiple times with an increasing chance of exploding, rather than allowing only one recharge and always exploding on the second recharge. Recharging a wand of wishing only gives it 1 charge back, regardless of whether blessed or uncursed charging was used.

The practical effect is that it becomes an interesting choice for the player whether they should wrest the wand when it is x:0 (which gives 1 more wish guaranteed, but that’s it) or risk recharging the wand (with its standard increasing chance of exploding, so it could either give no more wishes at all or give 1 plus the same choice of whether to recharge again.)

#4183

 · 
vanilla

Charging a wand of wishing adds 1-3 charges (if uncursed) or 3 charges (if blessed) regardless of how many charges are in it. This means you could turn a 0:3 wand into a 1:6 wand, but since the only-charge-once restriction still applies, this doesn’t grant you more wishes or anything.

#3374

 · 
vanilla

Eating a wand of wishing polymorphs you into a djinni.

#3038

 · 
vanilla

Wresting a wand of wishing is guaranteed to work on the first try.

#2914

 · 
vanilla

Livelog when you obtain the wand of wishing from the Castle.

#2895

 · 
vanilla

Shopkeepers should charge a very high usage fee for using a charge from a store-owned wand of wishing, though not more than the wand costs by itself.

#2845

 · 
vanilla

A new branch with infinite levels, whose level difficulty continues steadily increasing the deeper you go. Monsters killed do not drop anything, except that there is a very small chance, increasing with greater difficulty, of dropping a single wand of wishing. Unlike the rest of the dungeon, monster generation cares only about the level difficulty, ignoring the player’s experience level.

Levels in this branch are non-persistent. To prevent destroying any unique items, you either can’t bring them into the branch at all, or you are prevented from leaving a level in any way while they are on the level somewhere other than your person. Not determined what drinking a cursed potion of gain level would do.

One way to increase the challenge and prevent the hero from resting on the downstairs every level and starting each new level fresh is to suppress or remove natural HP regeneration in this branch.

Using an upstairs will take you back to the branch entrance, which may then close off forever. Possibly, 9/10 of upstairs will just crumble to nothing upon arrival in the level (whether this 9/10 is random or happens regularly every 10 levels isn’t determined). This makes it less easy to decide to bail out, though levelport or branchport would probably still work as escape items.

Not determined is to what degree the branch should enforce the player to spend time on each level. The three proposed options are:

  1. No enforcement. The player can go as deep as they want by digging a hole right away with the increased risk it entails.
  2. Enforced finding the downstairs. The floor is nondiggable, so the player has to at least reach the downstairs in order to travel further.
  3. Enforced battling a certain amount (or all) of the monsters. The downstairs will not let you travel down them unless you have killed a certain amount of monsters on the level.

#2662

 · 
vanilla

You should be informed during the end-of-game summary when and how any wands of wishing that you never touched (as defined by whether they have an invlet set) were destroyed.

#2566

 · 
vanilla

Add a new ending where you take the unused wand of wishing from the Castle and exit the dungeon with it, to give to your deity to help the next chosen hero. This counts as an honorable ending and a win.

Breaking a wand of wishing will wrest it if possible.

#1245

 · 
vanilla

Up the chance for a wish for a wand of wishing giving you a wand that contains one more wrestable wish, to 50% or 75%.

#411

 · 
vanilla

Wishing for an artifact drains two charges from a wand of wishing. If it’s a wrest wish or from a source that only gives one wish like a djinni, you merely get the base item type instead.

Djinni (except on the Plane of Air) may drop a scroll or wand of wishing when killed. But when you kill a djinni, all future djinni will spawn hostile.