All ideas tagged "eating non-food"

#4148

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vanilla

A new race whose primary feature is that it eats minerals: gets nutrition mainly from rocks, may be able to eat metals, and gains limited spell-like abilities based on the last precious gem they consumed. A couple non-comprehensive examples:

  • Eating a ruby grants the power to cast fireballs.
  • Eating a jet stone grants the power to make clouds of darkness.

The abilities could be triggered using #monster, and would probably have a finite pool of uses, after which they can no longer be used. Eating another gem before this pool runs out would swap in new abilities and either give a fresh pool of uses or add to the existing one.

#3864

 · 
vanilla

Ring of clarity, which makes you immune to confusion when wearing it. If you happen to eat it, it will cure any temporary confusion you have.

#3813

 · 
vanilla

Eating objects made of different metals should give different amounts of nutrition per unit of weight. Currently all metals give 1 nutrition per weight unit, but it could be that things such as copper or mithril would give less nutrition than iron, whereas gold could give more, for instance.

#3733

 · 
vanilla

Eating cursed rings or amulets gives the opposite of the normal effect (likely stripping an intrinsic instead of gaining it).

#3510

 · 
vanilla

Disenchanters derive additional nutrition from enchanted objects they eat akin to dNetHack disenchanters.

#3389

 · 
vanilla

Eating a bag of holding confers temporary intrinsic hunger, and eating a bag of tricks confers temporary intrinsic aggravate monster.

#3374

 · 
vanilla

Eating a wand of wishing polymorphs you into a djinni.

#3243

 · 
vanilla

Eating artifacts lowers the game’s generated artifact count by 1 per artifact eaten, so that you can wish for more artifacts successfully.

#1371

 · 
vanilla

You can eat cloaks of protection and invisibility to get those intrinsically. Eating a cloak of protection is equivalent to eating a +3 ring of protection.