All ideas tagged "scrolls"

#4366

 · 
vanilla

Artifact dart Safety Pin. It has no special benefits if used as a dart, but instead has a passive carry effect of protecting all your scrolls in open inventory from burning or wetting.

#4345

 · 
vanilla

New “scroll of limited wish”, which grants a wish that is restricted in the following ways:

  • No artifacts.
  • No magical items (thus no scrolls, rings, wands, etc.)
  • No enchantment, must always be +0.
  • No blessing or curse.

#4176

 · 
vanilla

Assign every scroll and spellbook a random “writing difficulty” value at the start of the game. Say it’s stored as a percentage chance (in reality, this is an implementation detail and could differ). Every time you attempt to write a scroll or book, it computes your own percentage chance to correctly write something unknown, which is deterministic and only depends on stats like Luck and Intelligence and your role. Whether you write the scroll successfully or not depends on whether your computed percentage beats the randomized percentage of that scroll.

#4175

 · 
vanilla

For each scroll and spellbook you try to write in the game, resolve the random writing chance exactly once, the first time you try to write it when unknown. If that initial attempt fails, mark the scroll or spellbook as not knowing how to write it, so that subsequent attempts will fail with a message like “You don’t know how to write that, so you don’t even try to.” which means they won’t eat up ink either. If you subsequently learn the identity of the scroll or book, you become able to always write it successfully as normal.

#4102

 · 
vanilla

You can clean slippery fingers by rubbing a scroll on them, but this makes the scroll useless and destroys it.

#4076

 · 
vanilla

Paper golems occasionally drop non-blank scrolls.

#4036

 · 
vanilla

If you give your pet a scroll, and it is a scroll that monsters can normally read, it reads it on its next turn.

Make scrolls and spellbooks in particular partially identifiable outside of a shop without having to formally identify them or guess based on frequency (which are currently the ‘‘only’’ ways to identify them outside of a shop). Ideas:

  • Higher level spellbooks could be heavier. D&D does this. However, unless the game shows the weights of items to the player, it will be tedious for the player to figure out the exact weight of a book by picking up and dropping items of known weights.
  • Make spellbook appearances more complex based on level. A simple color indicates a 1-2 level book, an unusual color or appearance indicates a 3-4 level book, a very odd or ridiculous appearance or material indicates a 5-6 level book, and a completely over-the-top appearance indicates a level 7+ book. (Example: “red”, “steel”, “bone”, “jewel-encrusted”). Shuffling of the random appearances would need to be changed so that the books retain an appearance in their original bracket.
  • Make scroll label length (or, more complicated, its number of syllables) roughly correlate to its cost. The correlation could be fuzzed a bit, so MAPIRO MAHAMA DIROMAT is probably a 300 zorkmid scroll, but is certainly no less than 200, and NR 9 is probably something really cheap, but might be 100 zorkmid.
  • When you read a spellbook, you are given a menu with three options:
    • Give the book a cursory glance-over. This can fail with low Int/XL but is fairly unlikely and has very minor failure effects. If successful, it identifies the spell level of the book. Takes 1/10 the usual spell study time.
    • Briefly study the book but don’t try to learn its spell. This can fail with mediocre Int/XL but will be reliable at high ones. Moderate failure effects. If successful, it identifies the spell contained in the book. Takes 1/3 the regular spell study time.
    • Study the book normally with normal failure effects and normal spell study time. Learns the spell if successful.

#3949

 · 
vanilla

Several new objects for aiding in alchemy:

  • Flask, holds multiple quaffs of a single potion type (so that holy water can’t be mass-created but other potions can).
  • Mortar and pestle, can grind gems / other things into dust which can be used to make potions.
  • Alembic, can distill potions from things in the dungeon such as corpses.
  • Recipe books/scrolls, which tell the reader how to create a certain potion through alchemy, and identifies the result potion or even all potions involved.

#3797

 · 
vanilla

Scroll of census: when read, you are prompted to name a monster species. It then tells you how many have been generated and how many are left to extinct the species. When blessed, you are instead prompted to name a monster class, and you get this report for every species in that class.

#3715

 · 
vanilla

If you get a stack of 10 (or 5) identical scrolls that correspond to an existing spellbook, there is some ritual available which will let you convert them into the spellbook, possibly dropping them on an altar and praying.

#3714

 · 
vanilla

New objects “scrolls of riches”, which serve as a means of storing large amounts of money without carrying around all the literal gold.

  • Come in 3 types: “scroll of riches” worth $1000, “scroll of greater riches” worth $5000, “scroll of untold riches” worth $10000.
  • Uncursed read effect: creates the scroll’s cost amount of gold on your square.
  • Blessed read effect: as uncursed, but adds some extra gold.
  • Cursed read effect: takes your money up to an amount between half the scroll’s cost and its full cost; if you lack enough gold it will start destroying your items in decreasing order of shop sale cost to cover the cost, excluding unique items.
  • Confused read effect: either summon 1-3 gems (if blessed/uncursed) or glass (if cursed), or summon a gold golem as if from a figurine of the same beatitude of the scroll.
  • Has an ink cost greater than 99, making it unwritable. Not specified whether it can be created from polymorph.
  • Shopkeepers will always buy and sell noncursed scrolls of riches at face value, but will not buy cursed ones.
  • If a guard sees you with a scroll of riches, they get angry.
  • Several scrolls of untold riches appear in Fort Ludios.
  • The thing that seems to be missing is a way to get these scrolls besides happening on them randomly; specifically a way to turn carried gold into them. Possibly shopkeepeers could generate with one or two and will trade them for the equivalent amount of gold.

Scrolls can be “corrupted” or “misspelled”. This basically acts as a toggle on whether the confused behavior of the scroll activates: reading a corrupted scroll while not confused will produce the confused effect and reading it while confused will produce the regular effect. There is no way to restore a corrupted scroll to normal.

Possibly, an unidentified corrupted scroll will have its label deterministically garbled similar to engravings, e.g. “scroll labeled FO0B|E BLe7Ch”. If identified it would simply show as “corrupted scroll of X”.

Writing a scroll while confused will make the result corrupted. Also, scrolls hit by water damage or produced from polymorphing other scrolls may be corrupted.

#3573

 · 
vanilla

Scroll of training, which allows you to readjust your skill slots. Blessed it allows more readjustments than uncursed, whereas a cursed scroll could do something bad like make you choose 2 categories to lose skill in and choose only 1 to regain skill in.

#3238

 · 
vanilla

A moist towel in your inventory prevents scrolls from being burnt up.

#3112

 · 
vanilla

Scroll of recall: a scroll that works like a magic whistle but with more varied effects.

  • Uncursed: works identically to a magic whistle, summoning pets on the level to your side.
  • Blessed: summons pets from anywhere in the dungeon to your side.
  • Cursed: summons hostiles to your side (unclear if this is from anywhere in the dungeon or just the current level).
  • Confused: summons objects to your side.

#2819

 · 
SpliceHack

Add several new never-randomly-generated cards, all of which are designed to give strong but short buffs, to you and more often allies. Though their frequencies are 0, they are sometimes dropped from monsters you and your pets kill, at the same frequency the keyed create monster cards do.

Other roles can write these scrolls if they want to or find them in bones, but they are generally intended to be less powerful than many existing scrolls so they shouldn’t steal generation probability from them.

#2729

 · 
vanilla

Option to configure your character to be nearsighted, which prevents you from seeing things more than a few spaces away from you unless you’re wearing lenses. You can also be farsighted, which means you can’t read scrolls or spellbook unless you’re wearing lenses.

For all “matched pairs” of scrolls and spellbooks (remove curse, fire and fireball, identify, etc), identifying the scroll automatically identifies the spellbook. Possibly vice versa instead, where learning the spellbook automatically identifies the scroll, or both.

#2543

 · 
vanilla

Add “magical writing” as a nonweapon skill, which is trained at a fast rate by writing scrolls and spellbooks, and increases your odds of writing unknown scrolls and spellbooks successfully.

#2539

 · 
vanilla

Cursed or unlucky wishes for scrolls, potions, or spellbooks may give you the blank counterpart instead of what you wanted.

#2515

 · 
vanilla

Every turn on the Plane of Fire, all scrolls and spellbooks in inventory or on the level are destroyed (except for naturally fireproof ones).

#2004

 · 
vanilla

Greased scrolls and spellbooks, if they catch on fire, burn up and deal additional damage.

#2001

 · 
vanilla

The chance for writing an unknown scroll or spellbook is based not on luck but on how many scrolls and spellbooks you already have identified (and thus, how familiar you are with their sort of magic).

This was later written up as a more complete proposal.

#2000

 · 
vanilla

Failing to write an unknown scroll or spellbook just consumes an average amount of ink; otherwise it implies that the character knew how much ink the job would have taken.

#1981

 · 
vanilla

Convert the potions of monster and object detection into scrolls, since they are a bit of an oddity among potions in that all the other potions have a direct effect on the drinker. These one-time divination effects seem more suited to scrolls.

#1953

 · 
vanilla

If your Intelligence is 6 or lower, reading a scroll may give its confused effect even when you are not confused.

#1947

 · 
vanilla

Dropping a scroll onto a fountain usually or always blanks it.

#1859

 · 
vanilla

Scroll of create magic item, which attempts to generate a magical item. If the scroll is blessed, you can choose the object class; if cursed, the object will be cursed.

#1850

 · 
vanilla

Scroll of repair: uncursed repairs all levels of erosion on an item of the player’s choice; a blessed scroll repairs all erosion in the player’s inventory; cursed scroll attempts to erode one random item in inventory 1d3 times. If confused and non-cursed, will erosionproof an item of the player’s choice; if confused and cursed, will remove erosionproofing from a random item and then erode it 1d3 times.

The scroll of enchant weapon retains its confused effect of erosionproofing a weapon, but it no longer erosionproofs non-weapons or repairs the weapon. Enchant weapon scrolls are also made much less common, with the probability dumped into the scroll of repair instead.

#1781

 · 
vanilla

Some monsters, a subset of item-using monsters, can’t read scrolls even though they can use all other items. Trolls and some orcs would be in this set (possibly even allow some members of a species to read and some not to, based on their internal monster ID.)

#1619

 · 
vanilla

Add several types of tape, which can be applied to mute yourself. While mute, you cannot cast spells, but you have a chance of not speaking the incantation when you read a scroll (resulting in the scroll becoming identified but not used up; none of its effects happen). There are four types of tape which randomly generate: Scotch tape (generating blessed 75% of the time and cursed 25%), packing tape (always uncursed), duct tape (50% blessed, 50% cursed), and Flex Tape (25% cursed, 75% uncursed).

Tape may fail to prevent you from reading a scroll, with a message “The magic of the scroll forces your mouth to move against the tape.” followed by the normal scroll reading messages. The chance of this happening is 2% if the tape is blessed, 12% if uncursed, and 50% if cursed. When taking off blessed tape, there is a 75% chance you take it off normally, but a 25% chance that you rip it off instead, dealing 2 damage. When uncursed, there is an equal chance of taking it off, ripping it off, and having it be stuck on your face. When cursed, there’s a 99% chance that it’s stuck on your face, but a 1% chance that you tear it off, dealing 15 damage. Every ten turns you spend wearing tape, it might fall off on its own (5% chance), falling on the floor. Finally, every time you put on or take off tape, there is a 15% chance that it lose its stickiness, fall off if you put it on, and turn into an “odd strip of material”, which can be used as a blindfold. Odd strips of material cannot be generated randomly.

#1452

 · 
vanilla

Some limited way to charge rings that isn’t the general-purpose magical charging that also charges wands and tools. Maybe add a “scroll of enchant ring” that, like armor and weapon scrolls, only works on rings.

See also L’s Scroll of Enchantment patch, which merges ring, weapon and armor enchanting into a single scroll.

#1422

 · 
vanilla

Scroll of religious text, which can be read for a prayer (or opportunity to pray) that ignores your prayer timeout.

#1165

 · 
object materials patch

Scroll of material change, which converts the material of an object into a different one.

#1128

 · 
vanilla

Lesser and greater scrolls of enchant weapon. The lesser enchant by 1 point up to a maximum of +2 (uncursed) or +3 (blessed); the greater enchant by 1-3 points to a maximum of +5 (uncursed) or +7 (blessed).

#1039

 · 
vanilla

Whacking monsters with certain types of wielded scrolls may have certain effects on it (and may consume/shred the scroll in the process): fire burns them, confuse monster confuses them, scare monster scares them.

#944

 · 
object materials patch

Allow scrolls to generate as metal, flavoring metal scrolls as engraved plates. These cannot have their labels wiped and cannot have new labels written on them, but they are immune to fire and water damage.

#943

 · 
object materials patch

You can write a scroll onto a piece of paper armor (with a magic marker, incurring the regular ink cost), then instantly read it.

#920

 · 
vanilla

Scroll which makes an evil clone of a target monster which will attempt to kill it.

You can convert spellbooks into scrolls. You may get scrolls related to the spellbook topic if possible, otherwise random. Possibly beatitude affects the number of scrolls produced.

#843

 · 
vanilla

Scroll of knowledge: rare scroll that directly increases Intelligence when read.

#794

 · 
vanilla

Scroll that restores you to full health but decreases your maximum health.

#787

 · 
vanilla

Scroll that tells you the dungeon overview for the next 5 levels of the dungeon. If blessed, shows more levels; if cursed, shows fewer levels or omits details.

#669

 · 
vanilla

The hero can either not write unknown scrolls and spellbooks at all (writing by appearance is still fine as long as the appearance is known), or else the chance of writing one increases with every scroll and spellbook the hero identifies.

See also this proposal which expands on the idea.

#660

 · 
vanilla

Scroll of healeportation: performs both a heal and a teleport at once.

#575

 · 
vanilla

Add hallucination effects to (many, perhaps all) scrolls:

  • Scroll of punishment: changes your Luck based on scroll beatitude

New unaligned artifact dagger Almagest: uses the powers of scrolls to augment itself, and bears a scroll label signifying which scroll ability it is imbued with. Opinions vary on whether this label should be randomly generated by the dagger (and the player may choose to read it, upon which it gives the uncursed scroll effect and disappears for 1000 turns, eventually returning with another label) or whether the label should be deliberately imbued by the player by rubbing it on a scroll. It gains +d4 to damage and +d4 to hit when it has an inscription.

There are additional special effects if the player has formally IDed the scroll whose label is on the dagger:

  • Identify: 25% chance of probing
  • Light: +d6 to undead, light source
  • Enchant weapon: +d4 damage
  • Enchant armor: gives 3 points of AC when wielded
  • Remove curse: Protects fully from all curses when wielded
  • Confuse monster: 25% chance of confusing
  • Destroy armor: Ignores enemy armor when calculating to-hit
  • Fire: +d8 fire damage
  • Food detection: Enemies are much more likely to leave corpses
  • Gold detection: Enemies may drop small amounts of gold when killed
  • Magic mapping: 5% chance of activating clairvoyance on hit
  • Scare monster: 15% chance of scaring on hit
  • Teleportation: 10% chance of randomly teleporting on hit
  • Amnesia: Extra mindflayer tentacle attack, no effect when read
  • Create monster: 5% chance for create familiar effect on hit
  • Earth: 5% chance of creating boulder over enemy
  • Taming: 5% chance of charm monster effect on hit
  • Charging: Does 2x Pw damage and adds it to your own, 5% chance of cancellation
  • Genocide: Instakills as Tsurugi, +1 damage
  • Stinking cloud: Permanently poisoned
  • Punishment: Weighs 100, deals +d12 damage. Autocurses and triples alignment losses.

When you fail to write a scroll because you ran out of ink, it will become a “garbled scroll” instead of disappearing. Garbled scrolls can’t be read (or possibly they could be read, for a number of generally negative weak magical effects), but they can be re-blanked so the scroll can be written again. This could also happen when you fail to write a scroll by not knowing it. There is a slim chance, probably less than 10%, that you end up writing some random scroll instead of a garbled scroll.

#318

 · 
vanilla

Add a scroll of polymorph. Blessed polymorphs you with polymorph control over this one occasion; uncursed polymorphs normally; cursed polymorphs you and everything adjacent to you.

Add a scroll of air (as well as the scroll of flood, which is renamed to the scroll of water) so that there is one scroll for each element. When read normally, it could give a message “You feel a fresh breeze” and either reset your strangulation counter or give you temporary breathlessness. (Breathlessness seems like a potion effect more than a scroll effect, but then again, during those times when you need emergency breathlessness, you’re probably not capable of quaffing a potion.) If you read any of the water, earth, fire, and air scrolls while confused, it summons elementals, whose tame/peaceful/hostile state depends on the beatitude of the scroll. If you read it while on the Plane of Water, it either creates a new air bubble if you’re not in one, or expands your bubble permanently if you are in one. If cursed and in a bubble, the bubble shrinks to one space.

SpliceHack has since implemented the scroll of air as an burst of wind that shoves adjacent monsters away in all directions.