#4759
You can configure a “list for Santa” or “wishlist” in your configuration file which specifies which gifts you would like your god to give you, and they will try to respect this wish.
You can configure a “list for Santa” or “wishlist” in your configuration file which specifies which gifts you would like your god to give you, and they will try to respect this wish.
A new object that creates a magic chest on any ordinary floor square you want. Proposed as a seed that you plant in the ground, which grows into the chest and whose roots are implied to stretch to the other magic chests.
You can apply an amulet to a pet to put it on that pet, assuming it has a neck.
An Alchemist role, revolving around potions and alchemy, and likely requiring overhauls of several systems.
The invoke effect of the Philosopher’s Stone is heavily debated.
A really great Alchemist implementation would probably involve a full alchemy overhaul which adds herbs and fungi, harvesting ingredients from corpses, cooking, and interesting ways to combine everything. The challenge with making this is how to make it useful for other roles and not just the alchemist, and at the same time not overcomplicating the game with the new additions.
You can remove a cursed ring by greasing it.
If you kill a pet whose species has a zombie counterpart, a zombie of that pet may appear later to try and kill you.
If you are wearing fencing gloves and are carrying some iron chains, you can create iron bars (a “fence”).
You can convert spellbooks into scrolls. You may get scrolls related to the spellbook topic if possible, otherwise random. Possibly beatitude affects the number of scrolls produced.
If you throw a bell (or possibly any non-cloth item), it makes a clanging or clattering noise that wakes monsters.
Paper bags that are a container but disintegrate when wet. They can generate with a potion of booze inside.
Change up and add new failure effects of spellbook reading:
Books no longer have a 1/3 chance of disintegrating when failing to read them; instead, a cursed book will always disintegrate.
Dragons can cast spells.
Artifact pickaxe that blows up the wall instead of simply digging it.
Store type “sushi restaurant”, which sells sea monster corpses, kelp fronds, various sushi rolls, and sushi mats, tools which allow you to combine kelp and sea monster corpses into higher-nutrition sushi rolls. Sushi rolls include kraken sushi, eel wrap, and shark tempura.
Bed, a \ which if you sit on it makes you fall asleep for d10 turns or you have fully recovered your health. While sleeping on the bed, you get the same effects as hungerless regeneration. Found in barracks and some special levels. Breakfast not provided.
Pets should eat at a consistent rate that does not depend on their speed, so the number of turns to eat something depends only on corpse size. Pets should also stop eating when hostile monsters approach.
Ideas around a system in which you can cook corpses:
Uranium wands should glow in the dark (radius 1).
You should be able to wear an empty bag over your head to blind yourself, but this sets charisma to 6. If you wear an oilskin sack on your head, it starts a strangulation timer. If you wear a bag of tricks on your head, you get YAFM and instadeath, or possibly it just constantly bites your head.
Net gnomes: they wield tridents and have a sticky attack (the net), which causes subsequent attacks to hit automatically.
Chicken eggs should identify as such when you formally ID them, and all eggs of a known type stay identified for the rest of the game.
The Bell of Opening should be carried by your quest leader, who gives it to you when you return to them with the quest artifact. This solves the problem of making a game unwinnable by permanently changing alignment, since you can also get it by killing the quest leader. Should the leader leave the level (by levelporting down, for example), they are considered derelict of duty and the player can start the quest.
Add Easter eggs as an actual item, in addition to monster and chicken eggs. Possibly they have a chance of containing a candy bar, or a figurine.
Applying a stethoscope should tell the target’s gender, and if it’s a pet, the pet’s hunger status.
Merge the P and b monster classes, on the grounds that puddings and blobs are both classes of amorphous monsters that are sparsely populated. (Some attempts have been made to also merge the j monster class in.)
New monster: green cube, which combines the abilities of a green slime and gelatinous cube: both sliming and paralysis.
Boots of shock resistance, which have a thick rubber sole to prevent you from being grounded.
Note: several other people have commented that since such boots would actually prevent you from being grounded, you should actually take extra shock damage from other things, like touching grounded metal objects.
Add a high level monster spell “raise dead”, which resurrects nearby corpses as hostile monsters.
The Watch should start with a small amount of gold, and throw it at a player of the opposite gender while the player is disrobing.