All ideas tagged "randomized description effect"

#4427

 · 
vanilla

Priests get a +1 bonus to Charisma when they wear whichever cloak has the “ornamental cope” appearance.

If you are an elf, you can read any object with “runed” in the description (e.g. elven spears, daggers, bows, and the runed wand). Though, elves will know the identities of most of these items by default, so they won’t appear “runed”, which might defeat the purpose.

In any case, the message should be something relatively inane, like “Made in [elvish sounding place]”.

#4351

 · 
vanilla

Cloudy and white potions, in addition to milky potions, sometimes contain a ghost.

#4240

 · 
vanilla

Rogues wearing the randomized “fencing gloves” should be able to sell items to shopkeepers which they have stolen from somewhere else at full price, as a pun on “fencing” stolen goods.

#4233

 · 
vanilla

Various effects for armor pieces based on their randomized description:

  • Buckled boots and old gloves: cost (and sell for) twice as much in a shop.
  • Hiking boots: prompt before walking into known pits or holes.
  • Mud boots: autocurse when worn.
  • Padded gloves and visored helmet: +1 to AC.
  • Tattered cape: -1 to Charisma.
  • Ornamental cope: +1 to Charisma.
  • Opera cloak: some sort of bonus when using musical instruments.
  • Plumed helmet: +1 to Charisma, -1 to Dexterity (or have these adjustments multiplied by its enchantment).

#3817

 · 
vanilla

Wearing the “fencing gloves” type of gloves gives you a +1 to-hit bonus in melee combat.

#3636

 · 
vanilla

Uranium wands have a small but persistent chance of causing radiation-based effects: “[The wand] momentarily glows with a sinister green light!” or “The wand momentarily feels very warm!” When this happens, one of two effects happens, each with a 50% chance: the victim takes 2d6 points of damage unless poison resistant, or the victim polymorphs.

The chances are as follows:

  • 1/100,000 per turn while carried in the hero’s or a monster’s main inventory (carrying it in a container makes it safe)
  • 1/500 chance if zapped at yourself, up, or down, or if the wand is non-directional
  • 1/2,000 chance if engraved with or zapped in a direction
  • Stacking 12.5% chance per charge in the wand, up to a maximum of 75%, if it is broken or explodes, to any monsters in the 9 squares affected by the explosion

#3624

 · 
vanilla

Eating a uranium wand as a metallivore should cause you to mutate (polymorph), either once immediately or by giving you some duration of polymorphitis.

#3409

 · 
SpliceHack

The “falconry gloves” random glove appearance has some side benefit involving training pet falcons (or possibly all birds) to attack your foes.

#2744

 · 
vanilla

Foocubi treat engagement rings the same as they do the ring of adornment; an incubus will put one on you, and a succubus will take one from you.

#2715

 · 
object materials patch

Change one of the existing boring wand descriptions to “gold”, and make its material gold, for the purposes of being stealable by leprechauns.

#2475

 · 
vanilla

Some special minor effect if you are wearing an ornamental cope as a Priest.

#1951

 · 
vanilla

Reflavor the hexagonal wand as being a quartz crystal and change its material to GEMSTONE.

#1950

 · 
vanilla

Buckled boots take less time to put on than other boots, since they are easier to attach to your feet.

#1916

 · 
UnNetHack EvilHack

In variants that have mud or muddy swamp terrain, wearing mud boots confers a benefit on that terrain (depends on what the terrain does).

#1458

 · 
vanilla

Random amulet appearance “necklace”, which apart from its regular amulet effect boosts Charisma when worn.

#1436

 · 
vanilla

Shining spellbooks give off as much light as a candle when wielded.

#1425

 · 
vanilla

Boots with the random appearance of “hiking” slightly decrease the speed penalties if you are encumbered.

#1077

 · 
vanilla

Tigers occasionally drop tiger eye rings.

#963

 · 
vanilla

Plumed helmets increase Charisma by 1.

#962

 · 
vanilla

Fizzy potions cure confusion when quaffed.

#958

 · 
vanilla

Stacking too many uranium wands in a single object chain causes a huge explosion.

#937

 · 
vanilla

If you are wearing fencing gloves and are carrying some iron chains, you can create iron bars (a “fence”).

#700

 · 
vanilla

Wearing an opera cloak allows you to sing like a musical instrument (e.g. the passtune).

#46

 · 
vanilla

Uranium wands glow in the dark (radius 1).

#38

 · 
vanilla

Several small spellbook additions:

  • The thick spellbook weighs more than other kinds. The thin spellbook weighs less.
  • Reading a dusty spellbook has a chance of making you sneeze (if you are in a breathing form with a nose), which wakes up monsters.
  • Reading a silvery spellbook as a silver-hater makes you “not able to handle” the book and drop it