#4427
Priests get a +1 bonus to Charisma when they wear whichever cloak has the “ornamental cope” appearance.
Priests get a +1 bonus to Charisma when they wear whichever cloak has the “ornamental cope” appearance.
If you are an elf, you can read any object with “runed” in the description (e.g. elven spears, daggers, bows, and the runed wand). Though, elves will know the identities of most of these items by default, so they won’t appear “runed”, which might defeat the purpose.
In any case, the message should be something relatively inane, like “Made in [elvish sounding place]”.
Cloudy and white potions, in addition to milky potions, sometimes contain a ghost.
Rogues wearing the randomized “fencing gloves” should be able to sell items to shopkeepers which they have stolen from somewhere else at full price, as a pun on “fencing” stolen goods.
Various effects for armor pieces based on their randomized description:
Wearing the “fencing gloves” type of gloves gives you a +1 to-hit bonus in melee combat.
Uranium wands have a small but persistent chance of causing radiation-based effects: “[The wand] momentarily glows with a sinister green light!” or “The wand momentarily feels very warm!” When this happens, one of two effects happens, each with a 50% chance: the victim takes 2d6 points of damage unless poison resistant, or the victim polymorphs.
The chances are as follows:
Eating a uranium wand as a metallivore should cause you to mutate (polymorph), either once immediately or by giving you some duration of polymorphitis.
The “falconry gloves” random glove appearance has some side benefit involving training pet falcons (or possibly all birds) to attack your foes.
Foocubi treat engagement rings the same as they do the ring of adornment; an incubus will put one on you, and a succubus will take one from you.
Change one of the existing boring wand descriptions to “gold”, and make its material gold, for the purposes of being stealable by leprechauns.
Some special minor effect if you are wearing an ornamental cope as a Priest.
Reflavor the hexagonal wand as being a quartz crystal and change its material to GEMSTONE.
Buckled boots take less time to put on than other boots, since they are easier to attach to your feet.
In variants that have mud or muddy swamp terrain, wearing mud boots confers a benefit on that terrain (depends on what the terrain does).
Random amulet appearance “necklace”, which apart from its regular amulet effect boosts Charisma when worn.
Shining spellbooks give off as much light as a candle when wielded.
Boots with the random appearance of “hiking” slightly decrease the speed penalties if you are encumbered.
Tigers occasionally drop tiger eye rings.
Plumed helmets increase Charisma by 1.
Fizzy potions cure confusion when quaffed.
Stacking too many uranium wands in a single object chain causes a huge explosion.
If you are wearing fencing gloves and are carrying some iron chains, you can create iron bars (a “fence”).
Wearing an opera cloak allows you to sing like a musical instrument (e.g. the passtune).
Uranium wands glow in the dark (radius 1).
Several small spellbook additions: