#4073
Magic markers are made more common of a tool, but they hold fewer charges to compensate.
Magic markers are made more common of a tool, but they hold fewer charges to compensate.
Magic markers are susceptible to water damage, getting their charges reduced when they get wet. This could be either a few charges, or could possibly go up to the level of halving the remaining charges.
An artifact magic marker that can be used normally, but also allows you to engrave the name of a monster species on the ground and make a monster of that species appear as a pet. This is subject to an invoke-style cooldown so it can’t be used rapidly in quick succession.
When you read a magic marker, instead of a single fixed string, it gives a monster-based pigment. E.g. “Cockatrice Yellow”, “Hell Hound Red”, “Gremlin Green”.
If you attempt to write something using a marker which dries out in the process, you can continue writing by switching to another non-dry marker you have in your inventory. If you don’t have another one, or decline to use another one, you get the same dry-marker effects that happen now.
Artifact magic marker Scrivener. It generates with 3 charges and cannot be recharged. Instead of using the charges normally, a single charge will write any scroll or spellbook without fail.
Markers no longer have charges; instead they drain Intelligence points.