#4833
If you overenchant Stormbringer and it vaporizes, it should turn into an actual storm: a region of clouds that shoots paralyzing lightning, the same way as the storms on the Plane of Air work.
If you overenchant Stormbringer and it vaporizes, it should turn into an actual storm: a region of clouds that shoots paralyzing lightning, the same way as the storms on the Plane of Air work.
New artifact Staff of Agni, a quarterstaff with the following fire-based properties:
Add two new elemental planes, those of Positive Energy and Negative Energy.
The Plane of Positive Energy:
The Plane of Negative Energy:
Adjust the AC values of dragon scale mail (or possibly, the maximum amount to which they can be enchanted) to even out their general utility to the player. Specifically:
Dragonhide gear resists attempts to enchant it a significant percentage of the time, so it takes more resources overall to enchant it up to the same level as a non-dragonhide piece of gear.
Armor can no longer be enchanted with a +/- number that affects AC. It always behaves as +0 with regard to AC. Instead, using a scroll of enchant armor on it gives it a random object property. A blessed scroll gives a good property, a cursed scroll a bad one, and an uncursed scroll any possible one (possibly including situational, double-edged properties that are not available as either “good” or “bad”).
Some mechanic (possibly a ritual spell) that enchants gems by disenchanting other items. Once enchanted, a gem can be used a single-use Pw reserve, magical grenades, or (rarely and lossily) tranfer their enchantment into some other piece of gear. Gem enchantment rules follow ring enchantment rules with respect to exploding when they get too full of magic.
Dipping a weapon into a fountain can as a random effect raise its enchantment by one, to a maximum of +1.
Trying to enchant multiple crysknives at once will fuse them together before trying the enchantment.
If you enchant multiple worm teeth into a single crysknife, the enchantment of the resulting knife is increased by 1 point for each additional tooth involved. This can go up to a maximum of +9, bypassing normal overenchantment dangers.
Assuming a scroll of consecration exists: confused scroll of consecration consecrates your weapon, which blesses and fooproofs it and maxes/increases its enchantment with no possibility of evaporating. Possibly, turn it into an artifact as well.
Lesser and greater scrolls of enchant weapon. The lesser enchant by 1 point up to a maximum of +2 (uncursed) or +3 (blessed); the greater enchant by 1-3 points to a maximum of +5 (uncursed) or +7 (blessed).
Vaporizing gear by overenchanting it abuses Wisdom.
Artifacts occasionally resist being vaporized from overenchantment (however, if they do, they don’t get the extra points of enchantment.)
Resolve the problem of having to double-enchant launchers and ammo and get double bonuses in one of two ways:
2-handed weapons can be enchanted up to +7 as normal, but one-handed weapons can only go up to +5. Alternatively, +9/+7.
It should be possible to enchant dragon scales into dragonhide gear that is not scale mail.