#5187
While you’re asleep, you should recover HP and energy faster than normal, possibly even at the 1 per turn rate that the extrinsics give you.
While you’re asleep, you should recover HP and energy faster than normal, possibly even at the 1 per turn rate that the extrinsics give you.
Define some monsters (not necessarily all monsters) as diurnal or nocturnal. During the daytime, monster generation biases slightly towards diurnal monsters and away from nocturnal ones, and nocturnal ones may generate asleep when they do generate. At night, this reverses.
If you fall asleep in Vlad’s Tower, a vampire should get generated who will try to drink your blood.
If a monster generates on the level while you are asleep, you dream of it. Possibly only if you have telepathy, and if the monster can be seen via telepathy.
Nazgul should exhale actual clouds of sleep gas that cover an area, rather than a reflectable ray of sleep.
Spell staves should have active or passive effects that scale up with your skill in the stave’s spell school. For instance:
Hitting a monster with a headbutt attack while wearing the War-helm of the Dreaming causes that monster to be put to sleep.
Add two new elemental planes, those of Positive Energy and Negative Energy.
The Plane of Positive Energy:
The Plane of Negative Energy:
Make shopkeepers more susceptible to being paralyzed or put to sleep than they currently are, so it is easier to directly but non-lethally steal from them.
Orange mold, an F monster which has a passive sleep attack, and a small chance (equal to the other molds) of conveying sleep resistance.
Spellcasting monsters, at least the mid to upper range ones, should be able to cast sleeping at the player.
Artifact blindfold Mask of Hypnos: provides sleep resistance and detection of sleeping monsters when worn, and can be invoked for a sleep ray.
If you feel worried about your pet or sad for a moment over their death while sleeping, you wake up immediately.
Thrown sleeping potions should knock a non-sleep-resistant target out for more than only 0-1 turns.
Remove sleep as a ray. Sleep wands (and monsters with sleep breath like orange dragons and Nazgul) instead shoot a beam of sleep. The sleep spell either also shoots a beam of sleep or causes sleep in an area of effect. Sleep could also possibly be a cone, spreading out in the direction it’s shot in, but cone spells remain unimplemented.
A trap or monster (or possibly change sleeping gas traps or homunculi to this) that causes “sleeping poison”: it starts a very short intrinsic restful sleep timeout, so you don’t fall asleep immediately but have a little time to react.
If you fall asleep while having astral vision, you get astral projection. This consists of you spawning as some sort of incorporeal monster which can phase next to your body. Your body can’t move. Your projection can use your items like normal (consumables and charges are used up). If your projection dies, you return to your body and sleep out the remaining duration. If you wake up, your projection is destroyed and you return to your body normally; however, combat will not awaken you. If something else kills your body while you’re projected, you die and the game ends.
Being attacked while asleep doesn’t have a random chance of awakening you, but instead it reduces your remaining sleep time by some amount.
When you fall asleep, you take d3 damage from falling to the floor. Message for this: “You tumble to the floor”.
If a monster steps on a squeaky board near you when you are asleep, it may wake you up. (Really, this should be the case for any effect capable of waking monsters.)
Dart traps can make you fall asleep, go blind, hallucinate, get confused, etc. This would mesh well with #1922.
Make the sleep spell scale like it does in D&D: you can only put a total of (your level) HD of monsters to sleep.
The amulet of restful sleep confers hungerless regeneration whenever the player is asleep.
Premonition system: under various conditions (crystal balls, clairvoyance, dreaming while you sleep, the Oracle) you can receive a premonition of something that will appear later in your game (this could be almost anything: a monster, object, dungeon feature, special room, etc) which then has a very high chance of generating subsequently.
You can pray at a gravestone, or possibly ring a bell at one, to cause any of a number of good and bad effects:
After you get one effect, the gravestone is flagged so that it doesn’t happen again (or, more evilly, that any further attempts will only result in bad effects). Possibly shouldn’t work at all on graveyard levels, because they have too many graves to balance these effects.
You get petrified when you faint or otherwise fall asleep while wielding a cockatrice corpse.
Dreaming about more than just noises that are really happening: stuff like fantasy dreams where you dream that you ascend to the status of Demigoddess, etc.
Fumble boots should cause you to toss and turn in your sleep if you are sleeping, making you wake up sooner.