All ideas tagged "clairvoyance"

#5149

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vanilla

Long worms should sometimes generate in areas of sand, carrying a “spice” comestible. If you eat spice, you are granted temporary telepathy, clairvoyance, or both.

#5109

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vanilla

Cavemen should have “intrinsic cave awareness” - meaning that they “just know” the layout of the floor they’re on. This could be implemented a couple ways: auto-mapping the rooms on the level but not the corridors when you get within a certain distance; giving you a sort of persistent, limited clairvoyance which maps any walls within a certain radius of you (but not any floors, corridors, or other terrain) every turn, or being able to see walls in line of sight at any distance - but not the floor between you and the wall, if it’s dark.

#2303

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vanilla

Ranged divination effects (monster detection, object detection, clairvoyance, maybe telepathy) are suppressed if the level is not mappable.

#2062

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vanilla

The spell of clairvoyance grants a few hundred turns of intrinsic clairvoyance when cast at Skilled. This makes it useful for Samurai in particular.

Premonition system: under various conditions (crystal balls, clairvoyance, dreaming while you sleep, the Oracle) you can receive a premonition of something that will appear later in your game (this could be almost anything: a monster, object, dungeon feature, special room, etc) which then has a very high chance of generating subsequently.

#1033

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vanilla

If you are a Caveman, you get telepathy or clairvoyance while you are hallucinating.