All ideas tagged "cold"

#4307

 · 
vanilla

Ice devils have a “hellfrost” attack that can damage you even when you have cold resistance (though possibly not if you have extrinsic cold resistance).

#4267

 · 
vanilla

Hitting a tree with sufficient cold damage makes it explode. The explosion type could be either physical, like a gas spore, or cold itself (which could possibly set off a chain reaction causing other trees to explode).

#4141

 · 
vanilla

If you attempt to move into a ghost’s space (either if it’s invisible and unseen by you, or by m-moving, not by moving normally towards it when you know something’s there which would still be an attack), you successfully move there, displace the ghost to an adjacent space, and take some damage from creepily passing through a ghost. If this is implemented in an extra evil way, this could be cold damage that destroys potions.

#4051

 · 
vanilla

Gelatinous ice cubes, which work mostly like gelatinous cubes but also have a cold attack.

#3621

 · 
vanilla

If you die to overwhelming cold damage (on the order of 3-4 times your current HP, for instance from Asmodeus’s cold attack), you leave behind a frozen statue (made of ice?) instead of a corpse.

#2960

 · 
SpliceHack NetHackFourk

For variants with a “frozen in ice” status effect, this effect will be randomly inflicted a small fraction of the time on water-ish monsters (water elemental, water nymph, water troll) that get hit with cold damage.

#2959

 · 
vanilla

The corpses of monsters killed by cold effects take longer to rot. (Maybe they should also be fresh for sacrifice longer than usual.)

#2881

 · 
vanilla

Fountains can be frozen, creating a silver or cyan “frozen fountain”. These can’t be dipped into or quaffed. They appear in ice-themed levels.

#2804

 · 
vanilla

Fire and frost horns, rather than shooting a bouncable ray of fire or cold, cause a powerful area fire or frost effect centered on you. The intensity diminishes the farther away from you it gets, but it hits every single creature in its fairly large radius (except you).

This effect could also freeze water and lava or evaporate pools in the radius of effect as well.

#2724

 · 
vanilla

Freezing a fountain does something. All the following have been suggested:

  • Destroys it and turns it into an ice square.
  • Breaks it and creates pools before turning into an ice square.
  • Sets a flag on it which indicates that it’s frozen; it’ll thaw eventually but it can’t be dipped into or quaffed from until then.
  • Creates an ice devil (a water demon that got frozen) with the same odds as getting a water demon.

#2112

 · 
vanilla

Fire and Frost Brand can be invoked for powerful fire and cold bolts.

#1959

 · 
vanilla

Fire bolts light potions of oil on the ground that the bolt is zapped over, and cold bolts snuff them.

#1714

 · 
vanilla

The proper way to make late-game elemental damage matter is to give late-game enemies elemental attacks with large enough damage to matter, which don’t care about reflection.

#1655

 · 
vanilla

Intrinsic cold resistance only halves damage from Asmodeus’ cold attack. Only extrinsic cold resistance protects against it fully (or cuts it to 1/4?).

#1588

 · 
vanilla

Cold rays are colored light blue, to be distinct from lightning.

#1306

 · 
vanilla

Hitting a fountain with a ray of cold or cold blast freezes and breaks it, creating frozen pools in the area.

#1221

 · 
vanilla

Asmodeus’ cold attack can freeze potions in containers.

Frost lamp, a tool which gives out a radius 3 cold aura. Water and lava within the radius freeze and then revert once out of the radius. Fiery monsters take damage from being in the radius. Eventually runs out and has to be recharged.