All ideas tagged "beams"

#4164

 · 
vanilla

Hookshot, a tool that shoots a retractable point on a chain and then pulls things together when the chain retracts. In practice, this should probably be implemented as an invisible beam that gets shot in the player-chosen direction, with a short range of only 3 or 4 squares. It has various effects depending on what it hits:

  • Wall or furniture: Player is dragged towards that space.
  • Boulder or solid stone: Goes “Clink!” and does nothing. (Except maybe if the player is a giant, they can drag the boulder to themselves with it.)
  • Monster: Either deals small damage, or yanks the player and monster together. The relative weights of the player and monster determine who gets yanked more (could be either or both).

#4152

 · 
EvilHack

Make the spell of reflection a directional beam rather than always being directed at the caster. You can still hit yourself with it, but you also have the option of giving a monster temporary reflection. The beam stops at the first monster it hits so it can’t multiply the effects.

#2871

 · 
vanilla

A force bolt beam stops at the first monster or boulder it hits. Breakable items in the path of the beam do not impede it, though.

#2075

 · 
vanilla

The spell of invisibility has an advanced form which casts a make invisible beam, like the wand does.

#2020

 · 
vanilla

Beams and rays from wands have a slightly reduced range if the wand is cursed, and a boosted range if it is blessed.