All ideas tagged "skill caps"

#5168

 · 
vanilla

Add skill unrestricting or skill cap raising as a prayer boon or sacrifice gift.

#5138

 · 
vanilla

Cap all roles’ skill for clubs at Basic. There is no such thing as being skilled in a weapon whose essential use is “swing at opponent hard”.

#5134

 · 
vanilla

You should be able to wield a spellbook when you get crowned to either unrestrict its spell skill if you were restricted in it (the same as it works for weapons), or raise your role’s skill cap in its spell skill by one level, to a maximum of Expert.

#5133

 · 
vanilla

When you get crowned, the crowning artifact already exists, and you are not indicating you would like a weapon skill unrestricted by wielding an appropriate weapon, your skill cap in the crowning weapon’s skill should be increased by one, up to Expert. For instance, if you are Lawful but your role normally can only advance long sword to Basic, you will then be able to advance it to Skilled.

Because giving Cavemen a way to get good weapons makes the role less differentiated, and because the roleplay experience of a Caveman is perceived to be best when using a club, they should be restricted in nearly all weapons except for the “caveman basics” such as club, spear, sling, and boomerang.

It might be necessary to make them exempt from getting their skill unrestricted by their god, because if they could still do that, most players would probably just use the same old artifacts at Basic skill, again hurting the role’s differentiation.

Forcing them into using primitive weapons might make them interesting by virtue of incentivizing using attack wands much more to deal with threats; an interesting gameplay change would be for cavemen to get more uses out of attack wands than other roles, but that would make little flavor sense.

Of course, this would require their quest artifact to be changed to either a non-weapon or to one of the types of weapons they are allowed to use.

#5108

 · 
vanilla

Cavemen should be able to enhance club skill to Grand Master.

#4762

 · 
vanilla

A few extra roles, such as valkyrie and barbarian, should start with Basic riding skill, even though they don’t start with a steed.

#4710

 · 
vanilla

Gently discourage Rangers from heavily using daggers by limiting them to Basic skill in dagger.

#4680

 · 
vanilla

Wizards should have be restricted in all weapons. To compensate, Magicbane should have its base type changed to a wand, and its specialty should be that it has a random wand effect when zapped, with infinite charges.

#4425

 · 
SLASH'EM

If an Undead Slayer has maintained weaponless conduct by the time they get crowned, their skill cap in martial arts is raised to Grand Master.

#4408

 · 
vanilla

Artifact book (novel?) that when read teaches you one level of any skill. This may include skills you are restricted in (though it might only raise it to Unskilled) and skills past your role’s cap.

#4117

 · 
vanilla

Wielding a weapon while getting crowned either unrestricts it if you were Restricted in it, or otherwise raises your skill cap an additional level, up to Expert. Though this is obviously bad for inter-role balance.

#3688

 · 
vanilla

A variant monk role, or a “specialization” picked at some early level such as 3 or 5, which is a weapons-using monk. Has the same or a slightly reduced capacity for spellcasting and gains weapon skill caps at the expense of reducing martial arts’s cap to Skilled or Expert. Still has a body armor penalty.

#3600

 · 
vanilla

Archeologists should have Skilled skill cap in either darts or spears to nod towards Mesoamerican atlatls and other throwing devices.

#3467

 · 
vanilla

Wizards shouldn’t have a Skilled skill cap in polearms; they’re not supposed to be great with martial weapons like that.

#3161

 · 
vanilla

Tourists can get Basic skill in club due to having played baseball and being familiar with bats, and Skilled in riding because riding is a popular tourist attraction.

#2966

 · 
vanilla

Archeologists should have a skill cap of at least Basic in axe.

#2079

 · 
vanilla

Give Healers at least Basic skill cap in enchantment spells, maybe Skilled.

#1565

 · 
vanilla

When a Priest is gifted an artifact weapon, they are unrestricted in its skill and their skill cap in it is set to Skilled, rather than Basic.

#1395

 · 
vanilla

When viewing skills with #enhance, show the maximum skill caps for all listed skills.

#1289

 · 
vanilla

Allow Rangers to advance bow skill to Master.

#840

 · 
vanilla

Healers get a Basic skill cap in divination spells.

#472

 · 
NetHackFourk

Barbarian unarmed skill enhances for free when you finish the Quest, get crowned, or reach a certain level.