All ideas tagged "polearms"

#3467

 · 
vanilla

Wizards shouldn’t have a Skilled skill cap in polearms; they’re not supposed to be great with martial weapons like that.

#3292

 · 
vanilla

Reaching Skilled in polearms allows you to use them in melee with no penalty.

#2120

 · 
vanilla

New artifact Fishing Pole, some sort of polearm that deals double damage to all sea monsters and can hit squares as if you were Expert (in the full 2-square-wide ring around you), regardless of your polearm skill.

#1428

 · 
vanilla

Since polearms are designed for use against mounted enemies, they get bonuses versus all u and C monsters. Also mounted enemies, if in a variant that has monster riding.

#1350

 · 
vanilla

While wielding a polearm, moving orthogonally towards an enemy that is 3 spaces away (making it 2 spaces away, after the move) makes a free attack on that monster.

#55

 · 
vanilla

While wielding a polearm and attempting to move in a direction where there is a monster 2 spaces away (and no monster 1 space away), attack with the polearm instead of moving. Also attempt an attack for monsters 2 spaces away diagonally if polearms are Expert. To hit a monster a knight’s move away, it still has to be applied. If preceded by the m key prefix, move into the space normally and don’t try to attack.