All ideas tagged "sea monster class"

#4012

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vanilla

Puffer fish, a monster with a non-poisonous bite but a passive poison attack. Its corpse conveys poison resistance pretty reliably but is always poisonous to eat, even if it’s been tinned.

#3740

 · 
vanilla

Eating any kind of fish may increase your Intelligence, because of the popular wisdom that fish is “brain food”.

#3738

 · 
vanilla

Confused sea monsters should sometimes randomly move out of the water and flop onto land. (E.g. it suppresses the behavior of treating non-water spaces as invalid.)

#2748

 · 
vanilla

Add whales, which can engulf you. Several of them spawn on the Plane of Water.

#2354

 · 
vanilla

If the player shoots or zaps something and there is a submerged or hiding monster the player doesn’t know is there in the way, it just flies past without interacting.

#2120

 · 
vanilla

New artifact Fishing Pole, some sort of polearm that deals double damage to all sea monsters and can hit squares as if you were Expert (in the full 2-square-wide ring around you), regardless of your polearm skill.

#1719

 · 
vanilla

Piranhas and other sea monsters’ bite attacks can only hit you if you’re actually in the water, in a water space next to them.

#1646

 · 
vanilla

Goldfish, a ; monster that is level 0, always generates peaceful and has no attacks. The purpose of having it is for flavoring special levels, especially quests.

New artifact: The Trident of Poseidon. Chaotic (only because Poseidon is in-game). While carried, grants magical breathing, swimming, and protects items from water damage. When wielded, confers water walking. Double damage versus aquatic monsters, and gets a damage bonus versus all that scales with the amount of water squares adjacent to you. Invoke to get an UnNetHack-style flood.

#1198

 · 
vanilla

When you are polymorphed into a sea monster, you can sit on fountains and drink potions of water to regenerate HP.