All ideas tagged "spears"

Occasionally when fighting in melee with a weapon you are Expert in, not twoweaponing, and there is no special artifact effect already in play, you get some special benefit of that weapon type. ( Ideas:

  • Some of the longer swords allow parrying monsters’ attacks.
  • Mace or flail or morning star could stun or confuse targets
  • Stiletto gives you automatic counterattacks sometimes.
  • Spears can skewer through an enemy and hit another one directly behind it.

#3600

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vanilla

Archeologists should have Skilled skill cap in either darts or spears to nod towards Mesoamerican atlatls and other throwing devices.

#3180

 · 
vanilla

When a monster has multiple spears, it considers them as ranged weapons and will throw them. When it only has one left, it stops considering them as a ranged weapon and will only use it in melee.

#2108

 · 
vanilla

New artifact Gungnir, an unaligned spear (spear of Odin from Norse mythology). Confers nothing, but has +20 to hit (or whatever is necessary to make a hit basically guaranteed) and +d8 damage.

Note that SpliceHack implements Gungnir, but not as described here.

#1892

 · 
vanilla

You can apply a spear to hit things two spaces away like an unskilled polearm.

If Aeglos/Aiglos, the Spear of Gil-galad, is ever implemented, it should have cold-related effects, because it means “Snow-point”.

#977

 · 
vanilla

Cavemen get a large damage/to-hit bonus when throwing spears at large mammals, or an alignment bonus for killing large mammals with spears.

#626

 · 
vanilla

When wearing gauntlets of power, thrown javelins (or other spear-likes) continue flying after hitting monsters, and may damage monsters standing further back.